[MKM] Implement Galvanize

This commit is contained in:
theelk801 2024-01-16 19:18:24 -05:00
parent 6e4a40dacc
commit e2ff54b3d3
2 changed files with 39 additions and 0 deletions

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@ -0,0 +1,38 @@
package mage.cards.g;
import mage.abilities.condition.common.DrewTwoOrMoreCardsCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class Galvanize extends CardImpl {
public Galvanize(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{R}");
// Galvanize deals 3 damage to target creature. If you've drawn two or more cards this turn, Galvanize deals 5 damage to that creature instead.
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
new DamageTargetEffect(5), new DamageTargetEffect(3),
DrewTwoOrMoreCardsCondition.instance, "{this} deals 3 damage to target creature. " +
"If you've drawn two or more cards this turn, {this} deals 5 damage to that creature instead"
));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
private Galvanize(final Galvanize card) {
super(card);
}
@Override
public Galvanize copy() {
return new Galvanize(this);
}
}

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@ -34,6 +34,7 @@ public final class MurdersAtKarlovManor extends ExpansionSet {
cards.add(new SetCardInfo("Elegant Parlor", 260, Rarity.RARE, mage.cards.e.ElegantParlor.class));
cards.add(new SetCardInfo("Fanatical Strength", 159, Rarity.COMMON, mage.cards.f.FanaticalStrength.class));
cards.add(new SetCardInfo("Forest", 276, Rarity.LAND, mage.cards.basiclands.Forest.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Galvanize", 128, Rarity.COMMON, mage.cards.g.Galvanize.class));
cards.add(new SetCardInfo("Gleaming Geardrake", 205, Rarity.UNCOMMON, mage.cards.g.GleamingGeardrake.class));
cards.add(new SetCardInfo("Hedge Maze", 262, Rarity.RARE, mage.cards.h.HedgeMaze.class));
cards.add(new SetCardInfo("Hotshot Investigators", 60, Rarity.COMMON, mage.cards.h.HotshotInvestigators.class));