forked from External/mage
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
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51 changed files with 173 additions and 133 deletions
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@ -47,6 +47,7 @@ import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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import mage.util.RandomUtil;
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/**
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*
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@ -322,7 +323,7 @@ public abstract class TargetImpl implements Target {
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Set<UUID> possibleTargets = possibleTargets(source.getSourceId(), playerId, game);
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if (possibleTargets.size() > 0) {
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int i = 0;
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int rnd = new Random().nextInt(possibleTargets.size());
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int rnd = RandomUtil.nextInt(possibleTargets.size());
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Iterator it = possibleTargets.iterator();
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while (i < rnd) {
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it.next();
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