forked from External/mage
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
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51 changed files with 173 additions and 133 deletions
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@ -135,13 +135,13 @@ import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetDiscard;
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import mage.util.CardUtil;
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import mage.util.GameLog;
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import mage.util.RandomUtil;
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import org.apache.log4j.Logger;
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public abstract class PlayerImpl implements Player, Serializable {
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private static final Logger logger = Logger.getLogger(PlayerImpl.class);
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private static Random rnd = new Random();
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private static SimpleDateFormat sdf = new SimpleDateFormat("HH:mm:ss.SSS");
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/**
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@ -2329,7 +2329,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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*/
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@Override
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public boolean flipCoin(Game game, ArrayList<UUID> appliedEffects) {
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boolean result = rnd.nextBoolean();
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boolean result = RandomUtil.nextBoolean();
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if (!game.isSimulation()) {
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game.informPlayers("[Flip a coin] " + getLogName() + (result ? " won (head)." : " lost (tail)."));
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}
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