forked from External/mage
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
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51 changed files with 173 additions and 133 deletions
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@ -46,6 +46,7 @@ import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentToken;
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import mage.players.Player;
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import mage.util.RandomUtil;
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public class Token extends MageObjectImpl {
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@ -290,7 +291,7 @@ public class Token extends MageObjectImpl {
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// we should not set random set if appropriate set is already used
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if (getOriginalExpansionSetCode() == null || getOriginalExpansionSetCode().isEmpty()
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|| !availableImageSetCodes.contains(getOriginalExpansionSetCode())) {
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setOriginalExpansionSetCode(availableImageSetCodes.get(new Random().nextInt(availableImageSetCodes.size())));
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setOriginalExpansionSetCode(availableImageSetCodes.get(RandomUtil.nextInt(availableImageSetCodes.size())));
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}
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}
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} else {
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