forked from External/mage
Test framework - multiple improves:
* Added support of spell ability choice in free cast (chooseSpellAbilityForCast); * Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose); * Restored multiple checks for addTargetAmount; * Fixed many wrong tests (wrong order or missing commands);
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24 changed files with 435 additions and 327 deletions
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@ -1,8 +1,5 @@
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package mage.target;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.constants.Zone;
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@ -11,8 +8,11 @@ import mage.filter.StaticFilters;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class TargetPermanent extends TargetObject {
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@ -85,11 +85,11 @@ public class TargetPermanent extends TargetObject {
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/**
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* Checks if there are enough {@link Permanent} that can be chosen.
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*
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* <p>
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* Takes into account notTarget parameter, in case it's true doesn't check
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* for protection, shroud etc.
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*
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* @param sourceId the target event source
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* @param sourceId the target event source
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* @param sourceControllerId controller of the target event source
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* @param game
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* @return true if enough valid {@link Permanent} exist
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@ -146,6 +146,7 @@ public class TargetPermanent extends TargetObject {
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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// TODO: check if possible targets works with setTargetController from some cards like Nicol Bolas, Dragon-God
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Set<UUID> possibleTargets = new HashSet<>();
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MageObject targetSource = game.getObject(sourceId);
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, sourceControllerId, sourceId, game)) {
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