Permanents now detach all attachments when they change zones. Ready to test.

This commit is contained in:
Kevin Shin 2018-08-25 03:18:32 -05:00
parent 1bc022a94a
commit e1bfd8a196
3 changed files with 76 additions and 10 deletions

View file

@ -1437,6 +1437,26 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
return color;
}
//20180810 - 701.3d
//If an object leaves the zone it's in, all attached permanents become unattached
public void detachAllAttachments(Game game) {
for(UUID attachmentId : getAttachments()) {
Permanent attachment = game.getPermanent(attachmentId);
Card attachmentCard = game.getCard(attachmentId);
if(attachment != null && attachmentCard != null) {
attachment.attachTo(null, game);
//make bestow cards and licids into creatures
if(attachmentCard.isCreature()) {
BestowAbility.becomeCreature(attachment, game);
}
game.fireEvent(new GameEvent(GameEvent.EventType.UNATTACHED,
getId(), attachment.getId(), attachment.getControllerId()));
}
}
}
@Override
public boolean moveToZone(Zone toZone, UUID sourceId, Game game, boolean flag, List<UUID> appliedEffects) {
Zone fromZone = game.getState().getZone(objectId);
@ -1449,7 +1469,9 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
} else {
zoneChangeInfo = new ZoneChangeInfo(event);
}
return ZonesHandler.moveCard(zoneChangeInfo, game);
boolean successfullyMoved = ZonesHandler.moveCard(zoneChangeInfo, game);
detachAllAttachments(game);
return successfullyMoved;
}
return false;
}
@ -1459,7 +1481,10 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
Zone fromZone = game.getState().getZone(objectId);
ZoneChangeEvent event = new ZoneChangeEvent(this, sourceId, ownerId, fromZone, Zone.EXILED, appliedEffects);
ZoneChangeInfo.Exile info = new ZoneChangeInfo.Exile(event, exileId, name);
return ZonesHandler.moveCard(info, game);
boolean successfullyMoved = ZonesHandler.moveCard(info, game);
detachAllAttachments(game);
return successfullyMoved;
}
}