[SPM] Implement Interdimensional Web Watch

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jmlundeen 2025-09-03 13:12:25 -05:00
parent e7636fb17d
commit e19c454aa3
3 changed files with 162 additions and 0 deletions

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package org.mage.test.cards.single.spm;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author Jmlundeen
*/
public class InterdimensionalWebWatchTest extends CardTestPlayerBase {
/*
Interdimensional Web Watch
{4}
Artifact
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
{T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
*/
private static final String interdimensionalWebWatch = "Interdimensional Web Watch";
/*
Lightning Bolt
{R}
Instant
Lightning Bolt deals 3 damage to any target.
*/
private static final String lightningBolt = "Lightning Bolt";
/*
Fugitive Wizard
{U}
Creature - Human Wizard
1/1
*/
private static final String fugitiveWizard = "Fugitive Wizard";
/*
Shock
{R}
Instant
Shock deals 2 damage to any target.
*/
private static final String shock = "Shock";
@Test
public void testInterdimensionalWebWatch() {
setStrictChooseMode(true);
skipInitShuffling();
addCard(Zone.LIBRARY, playerA, lightningBolt);
addCard(Zone.LIBRARY, playerA, fugitiveWizard);
addCard(Zone.HAND, playerA, interdimensionalWebWatch);
addCard(Zone.HAND, playerA, shock);
addCard(Zone.BATTLEFIELD, playerA, "Forest", 4);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, interdimensionalWebWatch, true);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add two");
setChoiceAmount(playerA, 0, 1, 0, 1, 0); // Add {U}{R}
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkPlayableAbility("Can't cast shock from hand", 1, PhaseStep.PRECOMBAT_MAIN, playerA,
"Cast " + shock, false);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, lightningBolt, true);
addTarget(playerA, playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, fugitiveWizard);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerB, 20 - 3);
assertPermanentCount(playerA, fugitiveWizard, 1);
}
}