forked from External/mage
game: fixed miss watchers from second side of transformable cards (closes #11329);
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710b79b46d
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dfbd6627e5
5 changed files with 99 additions and 11 deletions
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@ -318,8 +318,11 @@ public abstract class GameImpl implements Game {
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card = ((PermanentCard) card).getCard();
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}
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// init each card by parts... if you add new type here then getInitAbilities must be
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// implemented too (it allows to split abilities between card and parts)
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// usage hints:
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// - each card and parts must be initialized here before usage
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// - it add card/part to starting zone, assign abilities and init watchers
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// - warning, if you add new type here then getInitAbilities must be
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// implemented too (it allows to split abilities between card and parts)
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// main card
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card.setOwnerId(ownerId);
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@ -348,6 +351,14 @@ public abstract class GameImpl implements Game {
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Card spellCard = ((AdventureCard) card).getSpellCard();
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spellCard.setOwnerId(ownerId);
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addCardToState(spellCard);
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} else if (card.isTransformable() && card.getSecondCardFace() != null) {
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Card nightCard = card.getSecondCardFace();
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nightCard.setOwnerId(ownerId);
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addCardToState(nightCard);
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} else if (card.getMeldsToClazz() != null) {
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// meld card will be added and init on meld effect resolve, so ignore it here
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// TODO: rework meld logic cause card with watchers must be added on game init
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// (possible bugs: miss watcher related data in meld cards/rules/hints)
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}
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}
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}
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