forked from External/mage
Skip prompting player with no blockers to select blockers (#13496)
* Don't prompt creatureless player to select blockers * Move getting possible blockers back to while loop * Several preferences text improvements, always skip select blockers prompt if no blockers
This commit is contained in:
parent
35b0ae8abd
commit
dfb6896453
3 changed files with 9 additions and 8 deletions
|
|
@ -2396,15 +2396,15 @@ public class PreferencesDialog extends javax.swing.JDialog {
|
|||
phases_stopSettings.add(cbStopAttack);
|
||||
|
||||
cbStopBlockWithAny.setSelected(true);
|
||||
cbStopBlockWithAny.setText("STOP skips on declare blockers if ANY blockers are available");
|
||||
cbStopBlockWithAny.setText("STOP skips when attacked and on declare blockers if ANY blockers are available");
|
||||
cbStopBlockWithAny.setActionCommand("");
|
||||
phases_stopSettings.add(cbStopBlockWithAny);
|
||||
|
||||
cbStopBlockWithZero.setText("STOP skips on declare blockers if ZERO blockers are available");
|
||||
cbStopBlockWithZero.setText("STOP skips when attacked if ZERO blockers are available");
|
||||
cbStopBlockWithZero.setActionCommand("");
|
||||
phases_stopSettings.add(cbStopBlockWithZero);
|
||||
|
||||
cbStopOnNewStackObjects.setText("Skip to STACK resolved (F10): stop on new objects added (on) or stop until empty (off)");
|
||||
cbStopOnNewStackObjects.setText("Skip to STACK resolved (F10): stop on new objects added (on) or stop when stack empty (off)");
|
||||
cbStopOnNewStackObjects.setActionCommand("");
|
||||
cbStopOnNewStackObjects.setPreferredSize(new java.awt.Dimension(300, 25));
|
||||
phases_stopSettings.add(cbStopOnNewStackObjects);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue