forked from External/mage
Fixed Issue#70: Game handles to lose by draw from empty library not correct
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2 changed files with 4 additions and 0 deletions
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@ -221,4 +221,7 @@ public class Library implements Serializable {
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return null;
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}
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public void reset() {
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this.emptyDraw = false;
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}
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}
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@ -197,6 +197,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
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this.hand.clear();
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this.graveyard.clear();
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}
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this.library.reset();
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this.abilities.clear();
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this.counters.clear();
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this.wins = false;
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