forked from External/mage
Salvation Swan - improved to store exiled cards in shared exile window (related to #12544)
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1 changed files with 32 additions and 15 deletions
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@ -1,18 +1,23 @@
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package mage.cards.s;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldThisOrAnotherTriggeredAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlWithCounterTargetEffect;
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import mage.abilities.keyword.FlashAbility;
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import mage.abilities.keyword.FlyingAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.Cards;
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import mage.cards.CardsImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterControlledPermanent;
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@ -32,6 +37,8 @@ import java.util.UUID;
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*/
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public final class SalvationSwan extends CardImpl {
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static final String VALUE_PREFIX = "SalvationSwanExile";
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private static final FilterControlledPermanent filterBird = new FilterControlledPermanent(SubType.BIRD, "Bird you control");
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private static final FilterControlledCreaturePermanent filterWithoutFlying = new FilterControlledCreaturePermanent("creature you control without flying");
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@ -93,28 +100,38 @@ class SalvationSwanTargetEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(source.getFirstTarget());
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if (permanent == null) {
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MageObject sourceObject = source.getSourceObject(game);
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if (permanent == null || sourceObject == null) {
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return false;
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}
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// We want a unique exile zone for each time this effect resolves.
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UUID exileId = UUID.randomUUID();
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String exileName = CardUtil.getSourceIdName(game, source);
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permanent.moveToExile(exileId, exileName, source, game);
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OneShotEffect effect = new ReturnToBattlefieldUnderOwnerControlWithCounterTargetEffect(
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// exile card
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// use workaround with temp zone to get all moved objects like melded parts
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ExileZone tempExileZone = game.getExile().createZone(UUID.randomUUID(), "temp");
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permanent.moveToExile(tempExileZone.getId(), tempExileZone.getName(), source, game);
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// TODO: delete temp zone somehow?
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// return it on next end turn
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Cards cardsToReturn = new CardsImpl(tempExileZone.getCards(game));
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cardsToReturn.retainZone(Zone.EXILED, game);
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Effect effect = new ReturnToBattlefieldUnderOwnerControlWithCounterTargetEffect(
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CounterType.FLYING.createInstance(), true
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);
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ExileZone exile = game.getExile().getExileZone(exileId);
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if (exile != null) {
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exile.setCleanupOnEndTurn(true);
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effect.setTargetPointer(new FixedTargets(exile.getCards(game), game));
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}
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effect.setTargetPointer(new FixedTargets(cardsToReturn.getCards(game), game));
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// create delayed triggered ability, of note the trigger is created even if no card would be returned.
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// TODO: There is currently no way to know which cards will be returned by the trigger.
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// Maybe we need a hint to refer to the content of an exile zone?
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game.addDelayedTriggeredAbility(new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect), source);
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// move exiled cards to shared zone for better UX
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String exileKey = SalvationSwan.VALUE_PREFIX + "_" + source.getSourceId() + "_" + source.getSourceObjectZoneChangeCounter();
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ExileZone sharedExileZone = game.getExile().createZone(
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CardUtil.getExileZoneId(exileKey, game),
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sourceObject.getIdName()
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);
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sharedExileZone.setCleanupOnEndTurn(true);
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tempExileZone.getCards(game).forEach(card -> {
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game.getState().getExile().moveToAnotherZone(card, game, sharedExileZone);
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});
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return true;
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}
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}
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