[SLD] Implement Forge, Neverwinter Charlatan

This commit is contained in:
theelk801 2023-04-08 19:51:53 -04:00
parent b7328c2280
commit dd8a71cfeb

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@ -0,0 +1,68 @@
package mage.cards.f;
import mage.MageInt;
import mage.abilities.common.SacrificeAllTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.dynamicvalue.common.StaticValue;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continuous.BoostSourceEffect;
import mage.abilities.hint.Hint;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.MenaceAbility;
import mage.abilities.keyword.WardAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledPermanent;
import mage.game.permanent.token.TreasureToken;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class ForgeNeverwinterCharlatan extends CardImpl {
private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(new FilterControlledPermanent(SubType.TREASURE));
private static final Hint hint = new ValueHint("Treasures you control", xValue);
public ForgeNeverwinterCharlatan(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.ROGUE);
this.power = new MageInt(2);
this.toughness = new MageInt(4);
// Menace
this.addAbility(new MenaceAbility());
// Ward--Sacrifice a creature.
this.addAbility(new WardAbility(new SacrificeTargetCost(StaticFilters.FILTER_CONTROLLED_CREATURE_SHORT_TEXT)));
// Forge, Neverwinter Charlatan gets +2/+0 for each Treasure you control.
this.addAbility(new SimpleStaticAbility(new BoostSourceEffect(
xValue, StaticValue.get(0), Duration.WhileOnBattlefield
).setText("{this} gets +2/+0 for each Treasure you control")).addHint(hint));
// Whenever one or more players sacrifice one or more creatures, you create a tapped Treasure token. This ability triggers only once each turn.
this.addAbility(new SacrificeAllTriggeredAbility(
new CreateTokenEffect(new TreasureToken(), 1, true),
StaticFilters.FILTER_PERMANENT_CREATURE, TargetController.ANY, false
).setTriggersOnce(true).setTriggerPhrase("Whenever one or more players sacrifice one or more creatures, "));
}
private ForgeNeverwinterCharlatan(final ForgeNeverwinterCharlatan card) {
super(card);
}
@Override
public ForgeNeverwinterCharlatan copy() {
return new ForgeNeverwinterCharlatan(this);
}
}