* Redesigned idle timeout handling to prevent selecting wrong player for timeout.

This commit is contained in:
LevelX2 2014-12-27 17:31:52 +01:00
parent fba13b26ac
commit dd8a11ba5c
7 changed files with 86 additions and 88 deletions

View file

@ -1,11 +1,10 @@
package mage.server.util;
import mage.game.Game;
import mage.players.Player;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.game.Game;
import mage.players.Player;
/**
* @author nantuko
@ -13,7 +12,7 @@ import java.util.UUID;
public class Splitter {
public static List<UUID> split(Game game, UUID playerId) {
List<UUID> players = new ArrayList<UUID>();
List<UUID> players = new ArrayList<>();
//players.add(playerId); // add original player
Player player = game.getPlayer(playerId);
if (player != null && player.getTurnControlledBy() != null) {