forked from External/mage
* Redesigned idle timeout handling to prevent selecting wrong player for timeout.
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7 changed files with 86 additions and 88 deletions
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@ -110,6 +110,14 @@ public class GameSessionWatcher {
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}
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}
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/**
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* Cleanup if Session ends
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*
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*/
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public void CleanUp() {
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}
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public void gameError(final String message) {
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if (!killed) {
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User user = UserManager.getInstance().getUser(userId);
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