forked from External/mage
* Redesigned idle timeout handling to prevent selecting wrong player for timeout.
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parent
fba13b26ac
commit
dd8a11ba5c
7 changed files with 86 additions and 88 deletions
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@ -47,6 +47,7 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.Future;
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import java.util.concurrent.ScheduledExecutorService;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.zip.GZIPOutputStream;
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import mage.MageException;
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@ -100,6 +101,9 @@ public class GameController implements GameCallback {
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protected ScheduledExecutorService joinWaitingExecutor = Executors.newSingleThreadScheduledExecutor();
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private ScheduledFuture<?> futureTimeout;
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protected static ScheduledExecutorService timeoutIdleExecutor = ThreadExecutor.getInstance().getTimeoutIdleExecutor();
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private ConcurrentHashMap<UUID, GameSessionPlayer> gameSessions = new ConcurrentHashMap<>();
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private ConcurrentHashMap<UUID, GameSessionWatcher> watchers = new ConcurrentHashMap<>();
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private ConcurrentHashMap<UUID, PriorityTimer> timers = new ConcurrentHashMap<>();
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@ -123,7 +127,7 @@ public class GameController implements GameCallback {
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this.choosingPlayerId = choosingPlayerId;
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for (Player player: game.getPlayers().values()) {
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if (!player.isHuman()) {
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useTimeout = false; // no timeout because of beeing idle if playing against AI
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useTimeout = false; // no timeout for AI players because of beeing idle
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break;
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}
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}
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@ -132,6 +136,10 @@ public class GameController implements GameCallback {
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}
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public void cleanUp() {
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cancelTimeout();
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for (GameSessionPlayer gameSessionPlayer: gameSessions.values()) {
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gameSessionPlayer.CleanUp();
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}
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ChatManager.getInstance().destroyChatSession(chatId);
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}
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@ -318,7 +326,7 @@ public class GameController implements GameCallback {
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GameSessionPlayer gameSession = gameSessions.get(playerId);
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String joinType;
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if (gameSession == null) {
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gameSession = new GameSessionPlayer(game, userId, playerId, useTimeout);
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gameSession = new GameSessionPlayer(game, userId, playerId);
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gameSessions.put(playerId, gameSession);
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gameSession.setUserData(user.getUserData());
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joinType = "joined";
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@ -568,13 +576,14 @@ public class GameController implements GameCallback {
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}
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}
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public void timeout(UUID userId) {
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if (userPlayerMap.containsKey(userId)) {
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String sb = game.getPlayer(userPlayerMap.get(userId)).getName() +
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public void idleTimeout(UUID playerId) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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String sb = player.getName() +
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" has timed out (player had priority and was not active for " +
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ConfigSettings.getInstance().getMaxSecondsIdle() + " seconds ) - Auto concede.";
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ChatManager.getInstance().broadcast(chatId, "", sb, MessageColor.BLACK, true, MessageType.STATUS);
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game.idleTimeout(getPlayerId(userId));
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game.idleTimeout(playerId);
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}
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}
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@ -600,7 +609,7 @@ public class GameController implements GameCallback {
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public void sendPlayerUUID(UUID userId, final UUID data) {
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sendMessage(userId, new Command() {
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@Override
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public void execute(UUID playerId) {
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public void execute(UUID playerId) {
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getGameSession(playerId).sendPlayerUUID(data);
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}
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});
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@ -670,16 +679,13 @@ public class GameController implements GameCallback {
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}
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}
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}
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// TODO: inform watchers
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// for (final GameWatcher gameWatcher: watchers.values()) {
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// gameWatcher.update();
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// }
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// TODO: inform watchers about game end and who won
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}
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private synchronized void ask(UUID playerId, final String question) throws MageException {
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perform(playerId, new Command() {
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@Override
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public void execute(UUID playerId) {
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public void execute(UUID playerId) {
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getGameSession(playerId).ask(question);
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}
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});
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@ -893,13 +899,20 @@ public class GameController implements GameCallback {
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SystemUtil.addCardsForTesting(game);
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}
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/**
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* Performas a request to a player
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* @param playerId
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* @param command
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* @throws MageException
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*/
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private void perform(UUID playerId, Command command) throws MageException {
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perform(playerId, command, true);
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}
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private void perform(UUID playerId, Command command, boolean informOthers) throws MageException {
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if (game.getPlayer(playerId).isGameUnderControl()) {
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if (game.getPlayer(playerId).isGameUnderControl()) { // is the player controlling it's own turn
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if (gameSessions.containsKey(playerId)) {
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setupTimeout(playerId);
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command.execute(playerId);
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}
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if (informOthers) {
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@ -909,6 +922,7 @@ public class GameController implements GameCallback {
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List<UUID> players = Splitter.split(game, playerId);
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for (UUID uuid : players) {
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if (gameSessions.containsKey(uuid)) {
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setupTimeout(uuid);
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command.execute(uuid);
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}
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}
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@ -918,6 +932,11 @@ public class GameController implements GameCallback {
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}
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}
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/**
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* A player has send an answer / request
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* @param userId
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* @param command
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*/
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private void sendMessage(UUID userId, Command command) {
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final UUID playerId = userPlayerMap.get(userId);
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// player has game under control (is not cotrolled by other player)
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@ -926,6 +945,7 @@ public class GameController implements GameCallback {
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// then execute only your action
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if (game.getPriorityPlayerId() == null || game.getPriorityPlayerId().equals(playerId)) {
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if (gameSessions.containsKey(playerId)) {
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cancelTimeout();
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command.execute(playerId);
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}
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} else {
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@ -934,6 +954,7 @@ public class GameController implements GameCallback {
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if (player != null) {
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for (UUID controlled : player.getPlayersUnderYourControl()) {
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if (gameSessions.containsKey(controlled) && game.getPriorityPlayerId().equals(controlled)) {
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cancelTimeout();
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command.execute(controlled);
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}
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}
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@ -941,11 +962,35 @@ public class GameController implements GameCallback {
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// else player has no priority to do something, so ignore the command
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// e.g. you click at one of your cards, but you can't play something at that moment
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}
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} else {
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// ignore - no control over the turn
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}
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}
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private synchronized void setupTimeout(final UUID playerId) {
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if (!useTimeout) {
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return;
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}
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cancelTimeout();
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futureTimeout = timeoutIdleExecutor.schedule(
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new Runnable() {
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@Override
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public void run() {
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idleTimeout(playerId);
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}
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},
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Main.isTestMode() ? 3600 :ConfigSettings.getInstance().getMaxSecondsIdle(),
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TimeUnit.SECONDS
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);
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}
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private synchronized void cancelTimeout() {
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if (futureTimeout != null) {
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futureTimeout.cancel(false);
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}
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}
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interface Command {
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void execute(UUID player);
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}
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