forked from External/mage
Make Tree of Perdition's effect check to make sure that it's a creature before swapping toughness, because noncreatures do not have toughness.
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1 changed files with 1 additions and 1 deletions
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@ -63,7 +63,7 @@ class TreeOfPerditionEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player opponent = game.getPlayer(source.getFirstTarget());
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Player opponent = game.getPlayer(source.getFirstTarget());
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Permanent perm = game.getPermanent(source.getSourceId());
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Permanent perm = game.getPermanent(source.getSourceId());
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if (perm == null || opponent == null || !opponent.isLifeTotalCanChange()) {
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if (perm == null || opponent == null || !opponent.isLifeTotalCanChange() || !perm.isCreature()) {
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return false;
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return false;
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}
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}
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