forked from External/mage
implement [FIN] Sorceress's Schemes (#13694) ; small refactor of TargerCard
This commit is contained in:
parent
03d8f1bd94
commit
dcf785ed12
5 changed files with 481 additions and 116 deletions
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@ -56,6 +56,18 @@ public class TargetCard extends TargetObject {
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return this;
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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return canChoose(sourceControllerId, null, game);
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}
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/**
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* Checks if there are enough {@link Card cards} in the appropriate zone that the player can choose from among them
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* or if they are autochosen since there are fewer than the minimum number.
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@ -67,7 +79,6 @@ public class TargetCard extends TargetObject {
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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if (getMinNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
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return true;
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@ -80,150 +91,245 @@ public class TargetCard extends TargetObject {
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}
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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possibleTargets += countPossibleTargetInHand(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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possibleTargets += countPossibleTargetInGraveyard(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, game)) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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possibleTargets += countPossibleTargetInLibrary(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, player.getId(), game)) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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possibleTargets += countPossibleTargetInExile(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case COMMAND:
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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possibleTargets += countPossibleTargetInCommandZone(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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}
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Card} exist
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* count up to N possible target cards in a player's hand matching the filter
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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return canChoose(sourceControllerId, null, game);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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protected static int countPossibleTargetInHand(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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// TODO: Why for sourceId == null?
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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break;
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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break;
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case COMMAND:
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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int possibleTargets = 0;
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's graveyard matching the filter
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*/
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protected static int countPossibleTargetInGraveyard(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's library matching the filter
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*/
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protected static int countPossibleTargetInLibrary(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, game)) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's exile matching the filter
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*/
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protected static int countPossibleTargetInExile(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, player.getId(), game)) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's command zone matching the filter
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*/
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protected static int countPossibleTargetInCommandZone(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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return possibleTargets;
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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return possibleTargets(sourceControllerId, (Ability) null, game);
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}
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public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Ability source, Game game) {
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return cards.getCards(filter, sourceControllerId, source, game).stream().map(MageItem::getId).collect(Collectors.toSet());
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
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return possibleTargets(sourceControllerId, (Ability) null, game);
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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possibleTargets.addAll(getAllPossibleTargetInHand(game, player, sourceControllerId, source, filter, isNotTarget()));
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break;
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case GRAVEYARD:
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possibleTargets.addAll(getAllPossibleTargetInGraveyard(game, player, sourceControllerId, source, filter, isNotTarget()));
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break;
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case LIBRARY:
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possibleTargets.addAll(getAllPossibleTargetInLibrary(game, player, sourceControllerId, source, filter, isNotTarget()));
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break;
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case EXILED:
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possibleTargets.addAll(getAllPossibleTargetInExile(game, player, sourceControllerId, source, filter, isNotTarget()));
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break;
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case COMMAND:
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possibleTargets.addAll(getAllPossibleTargetInCommandZone(game, player, sourceControllerId, source, filter, isNotTarget()));
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break;
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}
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}
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}
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return possibleTargets;
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}
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/**
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* set of all matching target in a player's hand
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*/
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protected static Set<UUID> getAllPossibleTargetInHand(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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// TODO: Why for sourceId == null?
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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return possibleTargets;
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}
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/**
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* set of all matching target in a player's hand
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*/
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protected static Set<UUID> getAllPossibleTargetInGraveyard(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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return possibleTargets;
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}
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/**
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* set of all matching target in a player's hand
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*/
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protected static Set<UUID> getAllPossibleTargetInLibrary(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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return possibleTargets;
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}
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/**
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* set of all matching target for a player in exile
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*/
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protected static Set<UUID> getAllPossibleTargetInExile(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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return possibleTargets;
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}
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/**
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* set of all matching target in a player's command zone
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*/
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protected static Set<UUID> getAllPossibleTargetInCommandZone(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
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Set<UUID> possibleTargets = new HashSet<>();
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UUID sourceId = source != null ? source.getSourceId() : null;
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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return possibleTargets;
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}
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// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)
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@ -0,0 +1,104 @@
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package mage.target.common;
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import mage.abilities.Ability;
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import mage.cards.Card;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetCard;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public class TargetCardInYourGraveyardOrExile extends TargetCard {
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private final FilterCard filterGraveyard;
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private final FilterCard filterExile;
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public TargetCardInYourGraveyardOrExile(FilterCard filterGraveyard, FilterCard filterExile) {
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super(1, 1, Zone.GRAVEYARD, filterGraveyard); // we do not actually use those, as all is overwritten
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this.filterGraveyard = filterGraveyard;
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this.filterExile = filterExile;
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this.targetName = filterGraveyard.getMessage() + " or " + filterExile.getMessage();
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}
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protected TargetCardInYourGraveyardOrExile(final TargetCardInYourGraveyardOrExile target) {
|
||||
super(target);
|
||||
this.filterGraveyard = target.filterGraveyard;
|
||||
this.filterExile = target.filterExile;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
|
||||
Player player = game.getPlayer(sourceControllerId);
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
int possibleTargets = 0;
|
||||
// in your graveyard:
|
||||
possibleTargets += countPossibleTargetInGraveyard(game, player, sourceControllerId, source,
|
||||
filterGraveyard, isNotTarget(), this.minNumberOfTargets - possibleTargets);
|
||||
if (possibleTargets >= this.minNumberOfTargets) {
|
||||
return true;
|
||||
}
|
||||
// in exile:
|
||||
possibleTargets += countPossibleTargetInExile(game, player, sourceControllerId, source,
|
||||
filterExile, isNotTarget(), this.minNumberOfTargets - possibleTargets);
|
||||
return possibleTargets >= this.minNumberOfTargets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
|
||||
return this.possibleTargets(sourceControllerId, (Ability) null, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
Player player = game.getPlayer(sourceControllerId);
|
||||
if (player == null) {
|
||||
return possibleTargets;
|
||||
}
|
||||
// in your graveyard:
|
||||
possibleTargets.addAll(getAllPossibleTargetInGraveyard(game, player, sourceControllerId, source, filterGraveyard, isNotTarget()));
|
||||
// in exile:
|
||||
possibleTargets.addAll(getAllPossibleTargetInExile(game, player, sourceControllerId, source, filterExile, isNotTarget()));
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID id, Ability source, Game game) {
|
||||
return this.canTarget(source.getControllerId(), id, source, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
|
||||
Card card = game.getCard(id);
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
switch (game.getState().getZone(id)) {
|
||||
case GRAVEYARD:
|
||||
return filterGraveyard.match(card, playerId, source, game);
|
||||
case EXILED:
|
||||
return filterExile.match(card, playerId, source, game);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID id, Game game) {
|
||||
return this.canTarget(null, id, null, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TargetCardInYourGraveyardOrExile copy() {
|
||||
return new TargetCardInYourGraveyardOrExile(this);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue