forked from External/mage
implement [FIN] Sorceress's Schemes (#13694) ; small refactor of TargerCard
This commit is contained in:
parent
03d8f1bd94
commit
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5 changed files with 481 additions and 116 deletions
56
Mage.Sets/src/mage/cards/s/SorceresssSchemes.java
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56
Mage.Sets/src/mage/cards/s/SorceresssSchemes.java
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@ -0,0 +1,56 @@
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package mage.cards.s;
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import mage.Mana;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.effects.mana.BasicManaEffect;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.TargetController;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.filter.predicate.mageobject.AbilityPredicate;
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import mage.target.common.TargetCardInYourGraveyardOrExile;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class SorceresssSchemes extends CardImpl {
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private static final FilterCard filter = new FilterCard("exiled card with flashback you own");
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static {
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filter.add(TargetController.YOU.getOwnerPredicate());
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filter.add(new AbilityPredicate(FlashbackAbility.class));
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}
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public SorceresssSchemes(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{3}{R}");
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// Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.
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this.getSpellAbility().addEffect(new ReturnToHandTargetEffect());
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this.getSpellAbility().addTarget(
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new TargetCardInYourGraveyardOrExile(
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StaticFilters.FILTER_CARD_INSTANT_OR_SORCERY_FROM_YOUR_GRAVEYARD, filter
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)
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);
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this.getSpellAbility().addEffect(new BasicManaEffect(Mana.RedMana(1)));
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// Flashback {4}{R}
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this.addAbility(new FlashbackAbility(this, new ManaCostsImpl<>("{4}{R}")));
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}
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private SorceresssSchemes(final SorceresssSchemes card) {
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super(card);
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}
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@Override
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public SorceresssSchemes copy() {
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return new SorceresssSchemes(this);
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}
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}
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@ -481,6 +481,7 @@ public final class FinalFantasy extends ExpansionSet {
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cards.add(new SetCardInfo("Sleep Magic", 74, Rarity.UNCOMMON, mage.cards.s.SleepMagic.class));
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cards.add(new SetCardInfo("Snow Villiers", 33, Rarity.UNCOMMON, mage.cards.s.SnowVilliers.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Snow Villiers", 432, Rarity.UNCOMMON, mage.cards.s.SnowVilliers.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Sorceress's Schemes", 159, Rarity.UNCOMMON, mage.cards.s.SorceresssSchemes.class));
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cards.add(new SetCardInfo("Squall, SeeD Mercenary", 243, Rarity.RARE, mage.cards.s.SquallSeeDMercenary.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Squall, SeeD Mercenary", 402, Rarity.RARE, mage.cards.s.SquallSeeDMercenary.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Squall, SeeD Mercenary", 509, Rarity.RARE, mage.cards.s.SquallSeeDMercenary.class, NON_FULL_USE_VARIOUS));
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@ -0,0 +1,98 @@
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package org.mage.test.cards.single.fin;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class SorceresssSchemesTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.s.SorceresssSchemes Sorceress's Schemes} {3}{R}
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* Sorcery
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* Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}.
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* Flashback {4}{R}
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*/
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private static final String schemes = "Sorceress's Schemes";
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@Test
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public void test_target_in_graveyard() {
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addCard(Zone.HAND, playerA, schemes, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
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addCard(Zone.EXILED, playerA, "Deep Analysis", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, schemes, "Lightning Bolt");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertHandCount(playerA, "Lightning Bolt", 1);
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}
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@Test
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public void test_target_in_exile() {
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addCard(Zone.HAND, playerA, schemes, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
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addCard(Zone.EXILED, playerA, "Deep Analysis", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, schemes, "Deep Analysis");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertHandCount(playerA, "Deep Analysis", 1);
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}
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@Test
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public void test_auto_target_in_graveyard() {
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addCard(Zone.HAND, playerA, schemes, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.GRAVEYARD, playerA, "Lightning Bolt", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, schemes);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertHandCount(playerA, "Lightning Bolt", 1);
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}
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@Test
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public void test_auto_target_in_exile() {
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addCard(Zone.HAND, playerA, schemes, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.EXILED, playerA, "Deep Analysis", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, schemes);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertHandCount(playerA, "Deep Analysis", 1);
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}
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@Test
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public void test_various_nontarget() {
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addCard(Zone.HAND, playerA, schemes, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.GRAVEYARD, playerA, "Goblin Piker", 1); // not instant/sorcery
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addCard(Zone.GRAVEYARD, playerA, "Bloomvine Regent", 1); // omen part not looked at
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addCard(Zone.EXILED, playerA, "Lightning Bolt", 1); // doesn't have flashback
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addCard(Zone.GRAVEYARD, playerB, "Lightning Bolt", 1); // not in your graveyard
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addCard(Zone.EXILED, playerB, "Deep Analysis", 1); // in exile not owned
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checkPlayableAbility("can not cast Schemes", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast " + schemes, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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}
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}
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@ -56,6 +56,18 @@ public class TargetCard extends TargetObject {
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return this;
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Card} exist
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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return canChoose(sourceControllerId, null, game);
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}
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/**
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* Checks if there are enough {@link Card cards} in the appropriate zone that the player can choose from among them
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* or if they are autochosen since there are fewer than the minimum number.
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@ -67,7 +79,6 @@ public class TargetCard extends TargetObject {
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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if (getMinNumberOfTargets() == 0) { // if 0 target is valid, the canChoose is always true
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return true;
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@ -80,150 +91,245 @@ public class TargetCard extends TargetObject {
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}
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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possibleTargets += countPossibleTargetInHand(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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possibleTargets += countPossibleTargetInGraveyard(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, game)) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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possibleTargets += countPossibleTargetInLibrary(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, player.getId(), game)) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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}
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possibleTargets += countPossibleTargetInExile(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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case COMMAND:
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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possibleTargets += countPossibleTargetInCommandZone(game, player, sourceControllerId, source,
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filter, isNotTarget(), this.minNumberOfTargets - possibleTargets);
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break;
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}
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if (possibleTargets >= this.minNumberOfTargets) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Checks if there are enough {@link Card} that can be selected.
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*
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* @param sourceControllerId - controller of the select event
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* @param game
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* @return - true if enough valid {@link Card} exist
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* count up to N possible target cards in a player's hand matching the filter
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*/
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@Override
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public boolean canChoose(UUID sourceControllerId, Game game) {
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return canChoose(sourceControllerId, null, game);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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protected static int countPossibleTargetInHand(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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switch (zone) {
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case HAND:
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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// TODO: Why for sourceId == null?
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case GRAVEYARD:
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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case LIBRARY:
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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break;
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case EXILED:
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, sourceControllerId, source, game)) {
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possibleTargets.add(card.getId());
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}
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}
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}
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break;
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case COMMAND:
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List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
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.map(game::getCard)
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.filter(Objects::nonNull)
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.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
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.filter(card -> filter.match(card, sourceControllerId, source, game))
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.collect(Collectors.toList());
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for (Card card : possibleCards) {
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if (sourceId == null || isNotTarget() || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets.add(card.getId());
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}
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}
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break;
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int possibleTargets = 0;
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for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's graveyard matching the filter
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*/
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protected static int countPossibleTargetInGraveyard(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's library matching the filter
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*/
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protected static int countPossibleTargetInLibrary(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : player.getLibrary().getUniqueCards(game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, game)) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's exile matching the filter
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*/
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protected static int countPossibleTargetInExile(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
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for (Card card : game.getExile().getPermanentExile().getCards(game)) {
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if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
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if (filter.match(card, player.getId(), game)) {
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possibleTargets++;
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if (possibleTargets >= countUpTo) {
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return possibleTargets; // early return for faster computation.
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}
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}
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}
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}
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return possibleTargets;
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}
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/**
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* count up to N possible target cards in a player's command zone matching the filter
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*/
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protected static int countPossibleTargetInCommandZone(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget, int countUpTo) {
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UUID sourceId = source != null ? source.getSourceId() : null;
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int possibleTargets = 0;
|
||||
List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
|
||||
.map(game::getCard)
|
||||
.filter(Objects::nonNull)
|
||||
.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
|
||||
.filter(card -> filter.match(card, sourceControllerId, source, game))
|
||||
.collect(Collectors.toList());
|
||||
for (Card card : possibleCards) {
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
possibleTargets++;
|
||||
if (possibleTargets >= countUpTo) {
|
||||
return possibleTargets; // early return for faster computation.
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
|
||||
return possibleTargets(sourceControllerId, (Ability) null, game);
|
||||
}
|
||||
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Ability source, Game game) {
|
||||
return cards.getCards(filter, sourceControllerId, source, game).stream().map(MageItem::getId).collect(Collectors.toSet());
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
|
||||
return possibleTargets(sourceControllerId, (Ability) null, game);
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
for (UUID playerId : game.getState().getPlayersInRange(sourceControllerId, game)) {
|
||||
Player player = game.getPlayer(playerId);
|
||||
if (player != null) {
|
||||
switch (zone) {
|
||||
case HAND:
|
||||
possibleTargets.addAll(getAllPossibleTargetInHand(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
case GRAVEYARD:
|
||||
possibleTargets.addAll(getAllPossibleTargetInGraveyard(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
case LIBRARY:
|
||||
possibleTargets.addAll(getAllPossibleTargetInLibrary(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
case EXILED:
|
||||
possibleTargets.addAll(getAllPossibleTargetInExile(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
case COMMAND:
|
||||
possibleTargets.addAll(getAllPossibleTargetInCommandZone(game, player, sourceControllerId, source, filter, isNotTarget()));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* set of all matching target in a player's hand
|
||||
*/
|
||||
protected static Set<UUID> getAllPossibleTargetInHand(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
UUID sourceId = source != null ? source.getSourceId() : null;
|
||||
for (Card card : player.getHand().getCards(filter, sourceControllerId, source, game)) {
|
||||
// TODO: Why for sourceId == null?
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
possibleTargets.add(card.getId());
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* set of all matching target in a player's hand
|
||||
*/
|
||||
protected static Set<UUID> getAllPossibleTargetInGraveyard(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
UUID sourceId = source != null ? source.getSourceId() : null;
|
||||
for (Card card : player.getGraveyard().getCards(filter, sourceControllerId, source, game)) {
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
possibleTargets.add(card.getId());
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* set of all matching target in a player's hand
|
||||
*/
|
||||
protected static Set<UUID> getAllPossibleTargetInLibrary(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
UUID sourceId = source != null ? source.getSourceId() : null;
|
||||
for (Card card : player.getLibrary().getUniqueCards(game)) {
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
if (filter.match(card, sourceControllerId, source, game)) {
|
||||
possibleTargets.add(card.getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* set of all matching target for a player in exile
|
||||
*/
|
||||
protected static Set<UUID> getAllPossibleTargetInExile(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
UUID sourceId = source != null ? source.getSourceId() : null;
|
||||
for (Card card : game.getExile().getPermanentExile().getCards(game)) {
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
if (filter.match(card, sourceControllerId, source, game)) {
|
||||
possibleTargets.add(card.getId());
|
||||
}
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
/**
|
||||
* set of all matching target in a player's command zone
|
||||
*/
|
||||
protected static Set<UUID> getAllPossibleTargetInCommandZone(Game game, Player player, UUID sourceControllerId, Ability source, FilterCard filter, boolean isNotTarget) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
UUID sourceId = source != null ? source.getSourceId() : null;
|
||||
List<Card> possibleCards = game.getCommandersIds(player, CommanderCardType.ANY, false).stream()
|
||||
.map(game::getCard)
|
||||
.filter(Objects::nonNull)
|
||||
.filter(card -> game.getState().getZone(card.getId()).equals(Zone.COMMAND))
|
||||
.filter(card -> filter.match(card, sourceControllerId, source, game))
|
||||
.collect(Collectors.toList());
|
||||
for (Card card : possibleCards) {
|
||||
if (sourceId == null || isNotTarget || !game.replaceEvent(new TargetEvent(card, sourceId, sourceControllerId))) {
|
||||
possibleTargets.add(card.getId());
|
||||
}
|
||||
}
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
// TODO: check all class targets, if it override canTarget then make sure it override ALL 3 METHODS with canTarget and possibleTargets (method with cards doesn't need)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,104 @@
|
|||
package mage.target.common;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.FilterCard;
|
||||
import mage.game.Game;
|
||||
import mage.players.Player;
|
||||
import mage.target.TargetCard;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author Susucr
|
||||
*/
|
||||
public class TargetCardInYourGraveyardOrExile extends TargetCard {
|
||||
|
||||
private final FilterCard filterGraveyard;
|
||||
private final FilterCard filterExile;
|
||||
|
||||
public TargetCardInYourGraveyardOrExile(FilterCard filterGraveyard, FilterCard filterExile) {
|
||||
super(1, 1, Zone.GRAVEYARD, filterGraveyard); // we do not actually use those, as all is overwritten
|
||||
this.filterGraveyard = filterGraveyard;
|
||||
this.filterExile = filterExile;
|
||||
this.targetName = filterGraveyard.getMessage() + " or " + filterExile.getMessage();
|
||||
}
|
||||
|
||||
protected TargetCardInYourGraveyardOrExile(final TargetCardInYourGraveyardOrExile target) {
|
||||
super(target);
|
||||
this.filterGraveyard = target.filterGraveyard;
|
||||
this.filterExile = target.filterExile;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canChoose(UUID sourceControllerId, Ability source, Game game) {
|
||||
Player player = game.getPlayer(sourceControllerId);
|
||||
if (player == null) {
|
||||
return false;
|
||||
}
|
||||
int possibleTargets = 0;
|
||||
// in your graveyard:
|
||||
possibleTargets += countPossibleTargetInGraveyard(game, player, sourceControllerId, source,
|
||||
filterGraveyard, isNotTarget(), this.minNumberOfTargets - possibleTargets);
|
||||
if (possibleTargets >= this.minNumberOfTargets) {
|
||||
return true;
|
||||
}
|
||||
// in exile:
|
||||
possibleTargets += countPossibleTargetInExile(game, player, sourceControllerId, source,
|
||||
filterExile, isNotTarget(), this.minNumberOfTargets - possibleTargets);
|
||||
return possibleTargets >= this.minNumberOfTargets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Game game) {
|
||||
return this.possibleTargets(sourceControllerId, (Ability) null, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public Set<UUID> possibleTargets(UUID sourceControllerId, Ability source, Game game) {
|
||||
Set<UUID> possibleTargets = new HashSet<>();
|
||||
Player player = game.getPlayer(sourceControllerId);
|
||||
if (player == null) {
|
||||
return possibleTargets;
|
||||
}
|
||||
// in your graveyard:
|
||||
possibleTargets.addAll(getAllPossibleTargetInGraveyard(game, player, sourceControllerId, source, filterGraveyard, isNotTarget()));
|
||||
// in exile:
|
||||
possibleTargets.addAll(getAllPossibleTargetInExile(game, player, sourceControllerId, source, filterExile, isNotTarget()));
|
||||
return possibleTargets;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID id, Ability source, Game game) {
|
||||
return this.canTarget(source.getControllerId(), id, source, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
|
||||
Card card = game.getCard(id);
|
||||
if (card == null) {
|
||||
return false;
|
||||
}
|
||||
switch (game.getState().getZone(id)) {
|
||||
case GRAVEYARD:
|
||||
return filterGraveyard.match(card, playerId, source, game);
|
||||
case EXILED:
|
||||
return filterExile.match(card, playerId, source, game);
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean canTarget(UUID id, Game game) {
|
||||
return this.canTarget(null, id, null, game);
|
||||
}
|
||||
|
||||
@Override
|
||||
public TargetCardInYourGraveyardOrExile copy() {
|
||||
return new TargetCardInYourGraveyardOrExile(this);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue