forked from External/mage
use isActivePlayer where possible, some minor text fixes
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27 changed files with 35 additions and 35 deletions
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@ -35,7 +35,7 @@ public class ExaltedAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (game.getActivePlayerId().equals(this.controllerId)) {
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if (game.isActivePlayer(this.controllerId)) {
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if (game.getCombat().attacksAlone()) {
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this.getEffects().get(0).setTargetPointer(new FixedTarget(game.getCombat().getAttackers().get(0)));
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return true;
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