use isActivePlayer where possible, some minor text fixes

This commit is contained in:
igoudt 2018-06-29 21:18:05 +02:00
parent 013eccb6fa
commit dcb1affb9d
27 changed files with 35 additions and 35 deletions

View file

@ -35,7 +35,7 @@ public class ExaltedAbility extends TriggeredAbilityImpl {
@Override
public boolean checkTrigger(GameEvent event, Game game) {
if (game.getActivePlayerId().equals(this.controllerId)) {
if (game.isActivePlayer(this.controllerId)) {
if (game.getCombat().attacksAlone()) {
this.getEffects().get(0).setTargetPointer(new FixedTarget(game.getCombat().getAttackers().get(0)));
return true;