use isActivePlayer where possible, some minor text fixes

This commit is contained in:
igoudt 2018-06-29 21:18:05 +02:00
parent 013eccb6fa
commit dcb1affb9d
27 changed files with 35 additions and 35 deletions

View file

@ -44,7 +44,7 @@ public class PopulateEffect extends OneShotEffect {
public PopulateEffect(String prefixText) {
super(Outcome.Copy);
this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Create a token that's a copy of a creature token you control.)</i>";
}
public PopulateEffect(final PopulateEffect effect) {