forked from External/mage
use isActivePlayer where possible, some minor text fixes
This commit is contained in:
parent
013eccb6fa
commit
dcb1affb9d
27 changed files with 35 additions and 35 deletions
|
|
@ -44,7 +44,7 @@ public class PopulateEffect extends OneShotEffect {
|
|||
|
||||
public PopulateEffect(String prefixText) {
|
||||
super(Outcome.Copy);
|
||||
this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Put a token onto the battlefield that's a copy of a creature token you control.)</i>";
|
||||
this.staticText = (!prefixText.isEmpty() ? prefixText + " p" : "P") + "opulate <i>(Create a token that's a copy of a creature token you control.)</i>";
|
||||
}
|
||||
|
||||
public PopulateEffect(final PopulateEffect effect) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue