forked from External/mage
use isActivePlayer where possible, some minor text fixes
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27 changed files with 35 additions and 35 deletions
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@ -81,7 +81,7 @@ public class DontUntapInPlayersNextUntapStepAllEffect extends ContinuousRuleModi
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}
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// remember the turn of the untap step the effect has to be applied
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if (event.getType() == EventType.UNTAP_STEP) {
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if (game.getActivePlayerId().equals(getTargetPointer().getFirst(game, source))) {
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if (game.isActivePlayer(getTargetPointer().getFirst(game, source))) {
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if (validForTurnNum == game.getTurnNum()) { // the turn has a second untap step but the effect is already related to the first untap step
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discard();
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return false;
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@ -100,7 +100,7 @@ public class DontUntapInPlayersNextUntapStepAllEffect extends ContinuousRuleModi
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if (controller != null && !game.isOpponent(controller, permanent.getControllerId())) {
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return false;
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}
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if (game.getActivePlayerId().equals(permanent.getControllerId())
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if (game.isActivePlayer(permanent.getControllerId())
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&& // controller's untap step
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filter.match(permanent, source.getSourceId(), source.getControllerId(), game)) {
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return true;
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