forked from External/mage
use isActivePlayer where possible, some minor text fixes
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27 changed files with 35 additions and 35 deletions
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@ -118,7 +118,7 @@ class DetainRestrictionEffect extends RestrictionEffect {
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@Override
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public boolean isInactive(Ability source, Game game) {
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if (game.getPhase().getStep().getType() == PhaseStep.UNTAP && game.getStep().getStepPart() == Step.StepPart.PRE) {
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if (game.getActivePlayerId().equals(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) {
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if (game.isActivePlayer(source.getControllerId()) || game.getPlayer(source.getControllerId()).hasReachedNextTurnAfterLeaving()) {
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for (UUID targetId : this.getTargetPointer().getTargets(game, source)) {
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null) {
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