use isActivePlayer where possible, some minor text fixes

This commit is contained in:
igoudt 2018-06-29 21:18:05 +02:00
parent 013eccb6fa
commit dcb1affb9d
27 changed files with 35 additions and 35 deletions

View file

@ -180,7 +180,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
Player player = game.getPlayer(startingControllerId);
if (player != null) {
if (player.isInGame()) {
return game.getActivePlayerId().equals(startingControllerId) && game.getTurnNum() != startingTurn;
return game.isActivePlayer(startingControllerId) && game.getTurnNum() != startingTurn;
}
return player.hasReachedNextTurnAfterLeaving();
}