forked from External/mage
use isActivePlayer where possible, some minor text fixes
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27 changed files with 35 additions and 35 deletions
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@ -180,7 +180,7 @@ public abstract class ContinuousEffectImpl extends EffectImpl implements Continu
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Player player = game.getPlayer(startingControllerId);
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if (player != null) {
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if (player.isInGame()) {
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return game.getActivePlayerId().equals(startingControllerId) && game.getTurnNum() != startingTurn;
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return game.isActivePlayer(startingControllerId) && game.getTurnNum() != startingTurn;
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}
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return player.hasReachedNextTurnAfterLeaving();
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}
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