forked from External/mage
use isActivePlayer where possible, some minor text fixes
This commit is contained in:
parent
013eccb6fa
commit
dcb1affb9d
27 changed files with 35 additions and 35 deletions
|
|
@ -26,7 +26,7 @@ public class IsStepCondition implements Condition {
|
|||
|
||||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
return phaseStep == game.getStep().getType() && (!onlyDuringYourSteps || game.getActivePlayerId().equals(source.getControllerId()));
|
||||
return phaseStep == game.getStep().getType() && (!onlyDuringYourSteps || game.isActivePlayer(source.getControllerId()));
|
||||
}
|
||||
|
||||
@Override
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue