use isActivePlayer where possible, some minor text fixes

This commit is contained in:
igoudt 2018-06-29 21:18:05 +02:00
parent 013eccb6fa
commit dcb1affb9d
27 changed files with 35 additions and 35 deletions

View file

@ -43,7 +43,7 @@ public class SacrificeIfCastAtInstantTimeTriggeredAbility extends TriggeredAbili
// CHECK
Spell spell = game.getStack().getSpell(event.getTargetId());
if (spell != null && spell.getSourceId().equals(getSourceId())) {
return !(game.isMainPhase() && game.getActivePlayerId().equals(event.getPlayerId()) && game.getStack().size() == 1);
return !(game.isMainPhase() && game.isActivePlayer(event.getPlayerId()) && game.getStack().size() == 1);
}
return false;
}