forked from External/mage
Refactor LookLibraryAndPickControllerEffect (#8841)
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195 changed files with 1463 additions and 3526 deletions
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@ -1,4 +1,3 @@
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package mage.abilities.effects.common;
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import mage.abilities.Ability;
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@ -17,61 +16,81 @@ import mage.util.CardUtil;
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/**
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*
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* @author LevelX
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* @author LevelX, awjackson
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*/
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public class LookLibraryControllerEffect extends OneShotEffect {
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public enum PutCards {
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HAND(Outcome.DrawCard, Zone.HAND, "into your hand"),
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GRAVEYARD(Outcome.Discard, Zone.GRAVEYARD, "into your graveyard"),
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BATTLEFIELD(Outcome.PutCardInPlay, Zone.BATTLEFIELD, "onto the battlefield"),
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BATTLEFIELD_TAPPED(Outcome.PutCardInPlay, Zone.BATTLEFIELD, "onto the battlefield tapped"),
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TOP_ANY(Outcome.Benefit, Zone.LIBRARY, "on top of your library", " in any order"),
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BOTTOM_ANY(Outcome.Benefit, Zone.LIBRARY, "on the bottom of your library", " in any order"),
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BOTTOM_RANDOM(Outcome.Benefit, Zone.LIBRARY, "on the bottom of your library", " in a random order");
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private final Outcome outcome;
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private final Zone zone;
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private final String message;
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private final String order;
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PutCards(Outcome outcome, Zone zone, String message) {
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this(outcome, zone, message, "");
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}
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PutCards(Outcome outcome, Zone zone, String message, String order) {
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this.outcome = outcome;
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this.zone = zone;
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this.message = message;
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this.order = order;
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}
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public Outcome getOutcome() {
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return outcome;
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}
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public Zone getZone() {
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return zone;
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}
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public String getMessage(boolean withOrder) {
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return withOrder ? message + order : message;
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}
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}
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protected DynamicValue numberOfCards;
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protected boolean mayShuffleAfter = false;
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protected boolean putOnTop = true; // if false on put rest back on bottom of library
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protected Zone targetZoneLookedCards; // GRAVEYARD, LIBRARY
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protected boolean backInRandomOrder = false;
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protected PutCards putLookedCards;
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protected boolean revealCards;
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public LookLibraryControllerEffect() {
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this(1);
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}
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public LookLibraryControllerEffect(int numberOfCards) {
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this(numberOfCards, false, true);
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this(StaticValue.get(numberOfCards));
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}
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public LookLibraryControllerEffect(DynamicValue numberOfCards) {
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this(numberOfCards, false, true);
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this(Outcome.Benefit, numberOfCards, PutCards.TOP_ANY);
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}
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public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter) {
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this(numberOfCards, mayShuffleAfter, true);
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}
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public LookLibraryControllerEffect(int numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
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this(StaticValue.get(numberOfCards), mayShuffleAfter, putOnTop);
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}
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public LookLibraryControllerEffect(DynamicValue numberOfCards, boolean mayShuffleAfter, boolean putOnTop) {
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this(Outcome.Benefit, numberOfCards, mayShuffleAfter, Zone.LIBRARY, putOnTop);
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}
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public LookLibraryControllerEffect(Outcome outcome, DynamicValue numberOfCards, boolean mayShuffleAfter, Zone targetZoneLookedCards, boolean putOnTop) {
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public LookLibraryControllerEffect(Outcome outcome, DynamicValue numberOfCards, PutCards putLookedCards) {
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super(outcome);
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this.numberOfCards = numberOfCards;
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this.mayShuffleAfter = mayShuffleAfter;
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this.targetZoneLookedCards = targetZoneLookedCards;
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this.putOnTop = putOnTop;
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this.putLookedCards = putLookedCards;
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this.revealCards = false;
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}
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public LookLibraryControllerEffect(final LookLibraryControllerEffect effect) {
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super(effect);
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this.numberOfCards = effect.numberOfCards.copy();
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this.mayShuffleAfter = effect.mayShuffleAfter;
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this.targetZoneLookedCards = effect.targetZoneLookedCards;
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this.putOnTop = effect.putOnTop;
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this.backInRandomOrder = effect.backInRandomOrder;
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this.putLookedCards = effect.putLookedCards;
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this.revealCards = effect.revealCards;
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}
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@Override
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public LookLibraryControllerEffect copy() {
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return new LookLibraryControllerEffect(this);
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}
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@Override
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@ -84,68 +103,37 @@ public class LookLibraryControllerEffect extends OneShotEffect {
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// take cards from library and look at them
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boolean topCardRevealed = controller.isTopCardRevealed();
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controller.setTopCardRevealed(false);
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Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, this.numberOfCards.calculate(game, source, this)));
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Cards cards = new CardsImpl(controller.getLibrary().getTopCards(game, numberOfCards.calculate(game, source, this)));
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controller.lookAtCards(source, null, cards, game);
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if (revealCards) {
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controller.revealCards(source, cards, game);
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} else {
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controller.lookAtCards(source, null, cards, game);
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}
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this.actionWithSelectedCards(cards, game, source);
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this.putCardsBack(source, controller, cards, game);
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boolean result = actionWithLookedCards(game, source, controller, cards);
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controller.setTopCardRevealed(topCardRevealed);
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this.mayShuffle(controller, source, game);
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return true;
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return result;
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}
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public boolean isBackInRandomOrder() {
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return backInRandomOrder;
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protected boolean actionWithLookedCards(Game game, Ability source, Player player, Cards cards) {
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return moveCards(game, source, player, cards, putLookedCards);
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}
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public Effect setBackInRandomOrder(boolean backInRandomOrder) {
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this.backInRandomOrder = backInRandomOrder;
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return this;
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}
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protected void actionWithSelectedCards(Cards cards, Game game, Ability source) {
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}
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/**
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* Put the rest of the cards back to defined zone
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*
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* @param source
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* @param player
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* @param cards
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* @param game
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*/
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protected void putCardsBack(Ability source, Player player, Cards cards, Game game) {
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switch (targetZoneLookedCards) {
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case LIBRARY:
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if (putOnTop) {
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player.putCardsOnTopOfLibrary(cards, game, source, !backInRandomOrder);
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} else {
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player.putCardsOnBottomOfLibrary(cards, game, source, !backInRandomOrder);
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}
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break;
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case GRAVEYARD:
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player.moveCards(cards, Zone.GRAVEYARD, source, game);
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break;
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protected static boolean moveCards(Game game, Ability source, Player player, Cards cards, PutCards putCards) {
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switch (putCards) {
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case TOP_ANY:
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return player.putCardsOnTopOfLibrary(cards, game, source, true);
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case BOTTOM_ANY:
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return player.putCardsOnBottomOfLibrary(cards, game, source, true);
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case BOTTOM_RANDOM:
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return player.putCardsOnBottomOfLibrary(cards, game, source, false);
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case BATTLEFIELD_TAPPED:
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return player.moveCards(cards.getCards(game), Zone.BATTLEFIELD, source, game, true, false, false, null);
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default:
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// not supported yet
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}
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}
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/**
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* Check to shuffle library if allowed
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*
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* @param player
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* @param source
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* @param game
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*/
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protected void mayShuffle(Player player, Ability source, Game game) {
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if (this.mayShuffleAfter && player.chooseUse(Outcome.Benefit, "Shuffle your library?", source, game)) {
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player.shuffleLibrary(source, game);
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return player.moveCards(cards, putCards.getZone(), source, game);
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}
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}
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@ -158,46 +146,29 @@ public class LookLibraryControllerEffect extends OneShotEffect {
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if (staticText != null && !staticText.isEmpty()) {
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return staticText;
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}
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int numberLook;
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try {
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numberLook = Integer.parseInt(numberOfCards.toString());
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} catch (NumberFormatException e) {
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numberLook = 0;
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String numberString = numberOfCards.toString();
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boolean dynamic = !numberOfCards.getMessage().isEmpty();
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boolean oneCard = !dynamic && numberString.equals("1");
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StringBuilder sb = new StringBuilder(revealCards ? "reveal " : "look at ");
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if (oneCard) {
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sb.append("the top card");
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} else if (dynamic) {
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sb.append("the top X cards");
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} else if (numberString.equals("that many")) {
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sb.append("that many cards from the top");
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} else {
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sb.append("the top ").append(CardUtil.numberToText(numberString)).append(" cards");
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}
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StringBuilder sb = new StringBuilder("look at the top ");
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switch (numberLook) {
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case 0:
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sb.append(" X ");
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break;
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case 1:
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sb.append("card ");
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break;
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default:
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sb.append(CardUtil.numberToText(numberLook));
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break;
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sb.append(" of your library");
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if (dynamic) {
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sb.append(", where X is ").append(numberOfCards.getMessage());
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}
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if (numberLook != 1) {
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sb.append(" cards ");
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}
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sb.append("of your library");
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if (numberLook == 0) {
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sb.append(", where {X} is the number of cards ").append(numberOfCards.getMessage());
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}
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if (!middleText.isEmpty()) {
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sb.append(middleText);
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} else if (numberLook > 1) {
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if (backInRandomOrder) {
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sb.append(". Put the rest on the bottom of your library in a random order");
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} else {
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sb.append(", then put them back in any order");
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}
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} else if (!oneCard) {
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sb.append(", then put them ");
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sb.append(putLookedCards == PutCards.TOP_ANY ? "back in any order" : putLookedCards.getMessage(true));
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}
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if (this.mayShuffleAfter) {
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sb.append(". You may shuffle");
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}
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return sb.toString();
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}
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}
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