forked from External/mage
Clean up an inconsistency in ZoneChangeEvent handling
Some places set a bit on the ZoneChangeEvent if a permanent was meant to enter the battlefield tapped but only MeldCard ever read that bit to determine whether things should come into play tapped.
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5 changed files with 4 additions and 14 deletions
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@ -279,7 +279,7 @@ public abstract class MeldCard extends CardImpl {
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game.setScopeRelevant(false);
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game.applyEffects();
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if (entered) {
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if (event.getFlag()) {
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if (tapped) {
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permanent.setTapped(true);
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}
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event.setTarget(permanent);
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