Clean up an inconsistency in ZoneChangeEvent handling

Some places set a bit on the ZoneChangeEvent if a permanent was meant
to enter the battlefield tapped but only MeldCard ever read that bit to
determine whether things should come into play tapped.
This commit is contained in:
Samuel Sandeen 2016-09-05 09:51:32 -04:00
parent c58ad022d7
commit db3c2e9d8c
5 changed files with 4 additions and 14 deletions

View file

@ -279,7 +279,7 @@ public abstract class MeldCard extends CardImpl {
game.setScopeRelevant(false);
game.applyEffects();
if (entered) {
if (event.getFlag()) {
if (tapped) {
permanent.setTapped(true);
}
event.setTarget(permanent);