forked from External/mage
Refactor: replaced sourceId by source and introduced source param in some methods;
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parent
2bb472607b
commit
db239a1055
3205 changed files with 7080 additions and 6795 deletions
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@ -24,9 +24,9 @@ public interface Permanent extends Card, Controllable {
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boolean untap(Game game);
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boolean tap(Game game);
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boolean tap(Ability source, Game game);
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boolean tap(boolean forCombat, Game game);
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boolean tap(boolean forCombat, Ability source, Game game);
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/**
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* use tap(game)
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@ -91,25 +91,23 @@ public interface Permanent extends Card, Controllable {
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int getAttachedToZoneChangeCounter();
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void attachTo(UUID permanentId, Game game);
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void attachTo(UUID permanentId, Ability source, Game game);
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void unattach(Game game);
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// boolean addAttachment(UUID permanentId, Game game);
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//
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// boolean removeAttachment(UUID permanentId, Game game);
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boolean canBeTargetedBy(MageObject source, UUID controllerId, Game game);
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boolean hasProtectionFrom(MageObject source, Game game);
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/**
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* @param source
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* @param attachment
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* @param source can be null for default checks like state base
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* @param game
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* @param silentMode - use it to ignore warning message for users (e.g. for
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* checking only)
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* @return
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*/
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boolean cantBeAttachedBy(MageObject source, Game game, boolean silentMode);
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boolean cantBeAttachedBy(MageObject attachment, Ability source, Game game, boolean silentMode);
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boolean wasControlledFromStartOfControllerTurn();
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@ -117,23 +115,36 @@ public interface Permanent extends Card, Controllable {
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int getDamage();
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int damage(int damage, UUID sourceId, Game game);
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int damage(int damage, UUID attackerId, Ability source, Game game);
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int damage(int damage, UUID sourceId, Game game, boolean combat, boolean preventable);
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int damage(int damage, UUID sourceId, Game game, boolean combat, boolean preventable, List<UUID> appliedEffects);
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int damage(int damage, UUID attackerId, Ability source, Game game, boolean combat, boolean preventable);
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/**
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* used in combat only to deal damage at the same time
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* Uses in replace events only
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*
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* @param damage
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* @param sourceId
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* @param attackerId id of the permanent or player who make damage (source.getSourceId() in most cases)
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* @param source can be null for default game actions like combat
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* @param game
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* @param combat
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* @param preventable
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* @param appliedEffects
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* @return
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*/
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int damage(int damage, UUID attackerId, Ability source, Game game, boolean combat, boolean preventable, List<UUID> appliedEffects);
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/**
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* Uses in combat only to deal damage at the same time
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*
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* @param damage
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* @param attackerId id of the permanent or player who make damage (source.getSourceId() in most cases)
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* @param source can be null for default game actions like combat
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* @param game
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* @param preventable
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* @param combat
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* @return
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*/
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int markDamage(int damage, UUID sourceId, Game game, boolean preventable, boolean combat);
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int markDamage(int damage, UUID attackerId, Ability source, Game game, boolean preventable, boolean combat);
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void markLifelink(int damage);
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@ -145,9 +156,15 @@ public interface Permanent extends Card, Controllable {
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MageObject getBasicMageObject(Game game);
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boolean destroy(UUID sourceId, Game game, boolean noRegen);
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boolean destroy(Ability source, Game game, boolean noRegen);
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boolean sacrifice(UUID sourceId, Game game);
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/**
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*
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* @param source can be null for state base actions
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* @param game
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* @return
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*/
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boolean sacrifice(Ability source, Game game);
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boolean regenerate(Ability source, Game game);
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@ -155,7 +172,7 @@ public interface Permanent extends Card, Controllable {
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boolean fight(Permanent fightTarget, Ability source, Game game, boolean batchTrigger);
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boolean entersBattlefield(UUID sourceId, Game game, Zone fromZone, boolean fireEvent);
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boolean entersBattlefield(Ability source, Game game, Zone fromZone, boolean fireEvent);
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String getValue(GameState state);
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@ -173,7 +190,7 @@ public interface Permanent extends Card, Controllable {
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void resetControl();
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boolean changeControllerId(UUID controllerId, Game game);
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boolean changeControllerId(UUID controllerId, Game game, Ability source);
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boolean checkControlChanged(Game game);
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