forked from External/mage
Refactor: replaced sourceId by source and introduced source param in some methods;
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2bb472607b
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3205 changed files with 7080 additions and 6795 deletions
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@ -2,6 +2,8 @@ package mage.game.events;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.constants.Zone;
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import mage.game.permanent.Permanent;
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@ -15,34 +17,39 @@ public class ZoneChangeEvent extends GameEvent {
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private Zone toZone;
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private Zone originalToZone;
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private Permanent target;
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private Ability source; // link to source ability, can be null in rare situations
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public ZoneChangeEvent(Permanent target, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone) {
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super(EventType.ZONE_CHANGE, target.getId(), sourceId, playerId);
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public ZoneChangeEvent(Permanent target, Ability source, UUID playerId, Zone fromZone, Zone toZone) {
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super(GameEvent.EventType.ZONE_CHANGE, target.getId(), source, playerId);
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this.fromZone = fromZone;
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this.setToZone(toZone);
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this.target = target;
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this.source = source;
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}
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public ZoneChangeEvent(Permanent target, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone, List<UUID> appliedEffects) {
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super(EventType.ZONE_CHANGE, target.getId(), sourceId, playerId);
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public ZoneChangeEvent(Permanent target, Ability source, UUID playerId, Zone fromZone, Zone toZone, List<UUID> appliedEffects) {
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super(GameEvent.EventType.ZONE_CHANGE, target.getId(), source, playerId);
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this.fromZone = fromZone;
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this.setToZone(toZone);
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this.target = target;
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this.source = source;
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if (appliedEffects != null) {
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this.appliedEffects = appliedEffects;
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}
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}
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public ZoneChangeEvent(UUID targetId, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone) {
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super(EventType.ZONE_CHANGE, targetId, sourceId, playerId);
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public ZoneChangeEvent(UUID targetId, Ability source, UUID playerId, Zone fromZone, Zone toZone) {
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super(GameEvent.EventType.ZONE_CHANGE, targetId, source, playerId);
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this.fromZone = fromZone;
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this.setToZone(toZone);
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this.source = source;
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}
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public ZoneChangeEvent(UUID targetId, UUID sourceId, UUID playerId, Zone fromZone, Zone toZone, List<UUID> appliedEffects) {
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super(EventType.ZONE_CHANGE, targetId, sourceId, playerId);
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public ZoneChangeEvent(UUID targetId, Ability source, UUID playerId, Zone fromZone, Zone toZone, List<UUID> appliedEffects) {
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super(GameEvent.EventType.ZONE_CHANGE, targetId, source, playerId);
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this.fromZone = fromZone;
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this.setToZone(toZone);
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this.source = source;
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if (appliedEffects != null) {
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this.appliedEffects = appliedEffects;
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}
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@ -87,4 +94,13 @@ public class ZoneChangeEvent extends GameEvent {
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return originalToZone;
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}
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/**
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* Source ability of the event, can be null in rare cases
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*
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* @return
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*/
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public Ability getSource() {
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return this.source;
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}
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}
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