forked from External/mage
Refactor: replaced sourceId by source and introduced source param in some methods;
This commit is contained in:
parent
2bb472607b
commit
db239a1055
3205 changed files with 7080 additions and 6795 deletions
|
|
@ -1,10 +1,14 @@
|
|||
package mage.actions;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.actions.impl.MageAction;
|
||||
import mage.actions.score.ArtificialScoringSystem;
|
||||
import mage.cards.Card;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.DrawCardEvent;
|
||||
import mage.game.events.DrawCardsEvent;
|
||||
import mage.game.events.DrewCardEvent;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.players.Player;
|
||||
import mage.util.CardUtil;
|
||||
|
|
@ -23,35 +27,34 @@ public class MageDrawAction extends MageAction {
|
|||
private static final int NEGATIVE_VALUE = -1000000;
|
||||
|
||||
private final Player player;
|
||||
private final List<UUID> appliedEffects;
|
||||
private final List<Card> drawnCards;
|
||||
private final GameEvent originalDrawEvent; // for replace effects
|
||||
|
||||
private int amount;
|
||||
|
||||
public MageDrawAction(Player player, int amount, List<UUID> appliedEffects) {
|
||||
public MageDrawAction(Player player, int amount, GameEvent originalDrawEvent) {
|
||||
this.player = player;
|
||||
this.amount = amount;
|
||||
this.appliedEffects = appliedEffects;
|
||||
this.drawnCards = new ArrayList<>();
|
||||
this.originalDrawEvent = originalDrawEvent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw and set action score.
|
||||
*
|
||||
* @param sourceId
|
||||
* @param source
|
||||
* @param game Game context.
|
||||
* @return
|
||||
*/
|
||||
@Override
|
||||
public int doAction(UUID sourceId, Game game) {
|
||||
public int doAction(Ability source, Game game) {
|
||||
int numDrawn = 0;
|
||||
int score = 0;
|
||||
GameEvent event = GameEvent.getEvent(GameEvent.EventType.DRAW_CARDS, player.getId(), null, player.getId(), null, amount);
|
||||
event.addAppliedEffects(appliedEffects);
|
||||
GameEvent event = new DrawCardsEvent(this.player.getId(), source, this.originalDrawEvent, this.amount);
|
||||
if (amount < 2 || !game.replaceEvent(event)) {
|
||||
amount = event.getAmount();
|
||||
for (int i = 0; i < amount; i++) {
|
||||
int value = drawCard(sourceId, game);
|
||||
int value = drawCard(source, this.originalDrawEvent, game);
|
||||
if (value == NEGATIVE_VALUE) {
|
||||
continue;
|
||||
}
|
||||
|
|
@ -72,23 +75,23 @@ public class MageDrawAction extends MageAction {
|
|||
* Draw a card if possible (there is no replacement effect that prevent us
|
||||
* from drawing). Fire event about card drawn.
|
||||
*
|
||||
* @param sourceId
|
||||
* @param source
|
||||
* @param originalDrawEvent original draw event for replacement effects, can be null for normal calls
|
||||
* @param game
|
||||
* @return
|
||||
*/
|
||||
protected int drawCard(UUID sourceId, Game game) {
|
||||
GameEvent event = GameEvent.getEvent(GameEvent.EventType.DRAW_CARD, player.getId(), sourceId, player.getId());
|
||||
event.addAppliedEffects(appliedEffects);
|
||||
protected int drawCard(Ability source, GameEvent originalDrawEvent, Game game) {
|
||||
GameEvent event = new DrawCardEvent(this.player.getId(), source, originalDrawEvent);
|
||||
if (!game.replaceEvent(event)) {
|
||||
Card card = player.getLibrary().removeFromTop(game);
|
||||
if (card != null) {
|
||||
drawnCards.add(card);
|
||||
card.moveToZone(Zone.HAND, null, game, false);
|
||||
card.moveToZone(Zone.HAND, source, game, false); // if you want to use event.getSourceId() here then thinks x10 times
|
||||
if (player.isTopCardRevealed()) {
|
||||
game.fireInformEvent(player.getLogName() + " draws a revealed card (" + card.getLogName() + ')');
|
||||
}
|
||||
|
||||
game.fireEvent(GameEvent.getEvent(GameEvent.EventType.DREW_CARD, card.getId(), player.getId()));
|
||||
game.fireEvent(new DrewCardEvent(card.getId(), player.getId(), source, originalDrawEvent));
|
||||
return ArtificialScoringSystem.inst.getCardScore(card);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue