diff --git a/Mage.Sets/src/mage/cards/e/EternalScourge.java b/Mage.Sets/src/mage/cards/e/EternalScourge.java
index 400375ae396..85e7fb3a751 100644
--- a/Mage.Sets/src/mage/cards/e/EternalScourge.java
+++ b/Mage.Sets/src/mage/cards/e/EternalScourge.java
@@ -53,7 +53,7 @@ import mage.game.events.GameEvent.EventType;
public class EternalScourge extends CardImpl {
public EternalScourge(UUID ownerId, CardSetInfo setInfo) {
- super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}");
+ super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}");
this.subtype.add("Eldrazi");
this.subtype.add("Horror");
this.power = new MageInt(3);
@@ -101,13 +101,14 @@ class EternalScourgePlayEffect extends AsThoughEffectImpl {
public boolean applies(UUID sourceId, Ability source, UUID affectedControllerId, Game game) {
if (sourceId.equals(source.getSourceId())) {
Card card = game.getCard(source.getSourceId());
- if (card != null && card.getOwnerId().equals(source.getControllerId()) && game.getState().getZone(source.getSourceId()) == Zone.EXILED) {
+ if (card != null && card.getOwnerId().equals(affectedControllerId) && game.getState().getZone(source.getSourceId()) == Zone.EXILED) {
return true;
}
}
return false;
}
}
+
class EternalScourgeAbility extends TriggeredAbilityImpl {
public EternalScourgeAbility() {
diff --git a/Mage.Sets/src/mage/cards/f/FatalPush.java b/Mage.Sets/src/mage/cards/f/FatalPush.java
index 33503498e84..9ff7c18c237 100644
--- a/Mage.Sets/src/mage/cards/f/FatalPush.java
+++ b/Mage.Sets/src/mage/cards/f/FatalPush.java
@@ -71,7 +71,7 @@ class FatalPushEffect extends OneShotEffect {
FatalPushEffect() {
super(Outcome.DestroyPermanent);
- this.staticText = "Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn.";
+ this.staticText = "Destroy target creature if it has converted mana cost 2 or less.
Revolt — Destroy that creature if it has converted mana cost 4 or less instead if a permanent you controlled left the battlefield this turn";
}
FatalPushEffect(final FatalPushEffect effect) {