forked from External/mage
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList * updated subtype test * refactored Changeling to be an ability that actually does something * moved isAllCreatureTypes into SubTypes class * renamed copyTo method to copyFrom * added removeAllCreatureTypes where usable * replaced some subtype methods * replaced some more subtype methods * replaced subtype mass add/remove methods * updated more subtype methods * fixed some errors * made common shared creature type predicate * refactored another card involving subtypes * Added usage of object attribute in subTypes's write operations; * Refactor: use same param styles in subtype methods * Refactor: simplified usage of copy appliers; * Refactor: fixed code usage in CopyApplier Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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259 changed files with 1857 additions and 1922 deletions
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@ -58,6 +58,7 @@ public class PermanentToken extends PermanentImpl {
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}
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private void copyFromToken(Token token, Game game, boolean reset) {
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// modify all attributes permanently (without game usage)
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this.name = token.getName();
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this.abilities.clear();
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if (reset) {
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@ -81,9 +82,7 @@ public class PermanentToken extends PermanentImpl {
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this.frameStyle = token.getFrameStyle();
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this.supertype.clear();
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this.supertype.addAll(token.getSuperType());
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this.subtype.clear();
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this.subtype.addAll(token.getSubtype(game));
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this.isAllCreatureTypes = token.isAllCreatureTypes();
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this.subtype.copyFrom(token.getSubtype(game));
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this.tokenDescriptor = token.getTokenDescriptor();
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}
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