Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)

* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-01-26 08:52:35 -05:00 committed by GitHub
parent 6f42b90305
commit dacf30f4b9
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259 changed files with 1857 additions and 1922 deletions

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@ -58,6 +58,7 @@ public class PermanentToken extends PermanentImpl {
}
private void copyFromToken(Token token, Game game, boolean reset) {
// modify all attributes permanently (without game usage)
this.name = token.getName();
this.abilities.clear();
if (reset) {
@ -81,9 +82,7 @@ public class PermanentToken extends PermanentImpl {
this.frameStyle = token.getFrameStyle();
this.supertype.clear();
this.supertype.addAll(token.getSuperType());
this.subtype.clear();
this.subtype.addAll(token.getSubtype(game));
this.isAllCreatureTypes = token.isAllCreatureTypes();
this.subtype.copyFrom(token.getSubtype(game));
this.tokenDescriptor = token.getTokenDescriptor();
}