forked from External/mage
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList * updated subtype test * refactored Changeling to be an ability that actually does something * moved isAllCreatureTypes into SubTypes class * renamed copyTo method to copyFrom * added removeAllCreatureTypes where usable * replaced some subtype methods * replaced some more subtype methods * replaced subtype mass add/remove methods * updated more subtype methods * fixed some errors * made common shared creature type predicate * refactored another card involving subtypes * Added usage of object attribute in subTypes's write operations; * Refactor: use same param styles in subtype methods * Refactor: simplified usage of copy appliers; * Refactor: fixed code usage in CopyApplier Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
parent
6f42b90305
commit
dacf30f4b9
259 changed files with 1857 additions and 1922 deletions
|
|
@ -1634,6 +1634,11 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
|
|||
this.createOrder = createOrder;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ObjectColor getColor() {
|
||||
return color;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ObjectColor getColor(Game game) {
|
||||
return color;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue