forked from External/mage
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList * updated subtype test * refactored Changeling to be an ability that actually does something * moved isAllCreatureTypes into SubTypes class * renamed copyTo method to copyFrom * added removeAllCreatureTypes where usable * replaced some subtype methods * replaced some more subtype methods * replaced subtype mass add/remove methods * updated more subtype methods * fixed some errors * made common shared creature type predicate * refactored another card involving subtypes * Added usage of object attribute in subTypes's write operations; * Refactor: use same param styles in subtype methods * Refactor: simplified usage of copy appliers; * Refactor: fixed code usage in CopyApplier Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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259 changed files with 1857 additions and 1922 deletions
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@ -91,9 +91,9 @@ public final class RateCard {
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type = 15;
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} else if (card.isCreature()) {
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type = 10;
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} else if (card.getSubtype(null).contains(SubType.EQUIPMENT)) {
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} else if (card.getSubtype().contains(SubType.EQUIPMENT)) {
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type = 8;
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} else if (card.getSubtype(null).contains(SubType.AURA)) {
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} else if (card.getSubtype().contains(SubType.AURA)) {
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type = 5;
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} else if (card.isInstant()) {
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type = 7;
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