Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)

* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-01-26 08:52:35 -05:00 committed by GitHub
parent 6f42b90305
commit dacf30f4b9
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259 changed files with 1857 additions and 1922 deletions

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@ -32,10 +32,7 @@ public class CopyTokenEffect extends ContinuousEffectImpl {
permanent.addCardType(type);
}
permanent.removeAllSubTypes(game);
for (SubType type : token.getSubtype(game)) {
permanent.addSubType(game, type);
}
permanent.setIsAllCreatureTypes(token.isAllCreatureTypes());
permanent.copySubTypesFrom(game, token);
permanent.getSuperType().clear();
for (SuperType type : token.getSuperType()) {
permanent.addSuperType(type);