forked from External/mage
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList * updated subtype test * refactored Changeling to be an ability that actually does something * moved isAllCreatureTypes into SubTypes class * renamed copyTo method to copyFrom * added removeAllCreatureTypes where usable * replaced some subtype methods * replaced some more subtype methods * replaced subtype mass add/remove methods * updated more subtype methods * fixed some errors * made common shared creature type predicate * refactored another card involving subtypes * Added usage of object attribute in subTypes's write operations; * Refactor: use same param styles in subtype methods * Refactor: simplified usage of copy appliers; * Refactor: fixed code usage in CopyApplier Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
parent
6f42b90305
commit
dacf30f4b9
259 changed files with 1857 additions and 1922 deletions
|
|
@ -32,10 +32,7 @@ public class CopyTokenEffect extends ContinuousEffectImpl {
|
|||
permanent.addCardType(type);
|
||||
}
|
||||
permanent.removeAllSubTypes(game);
|
||||
for (SubType type : token.getSubtype(game)) {
|
||||
permanent.addSubType(game, type);
|
||||
}
|
||||
permanent.setIsAllCreatureTypes(token.isAllCreatureTypes());
|
||||
permanent.copySubTypesFrom(game, token);
|
||||
permanent.getSuperType().clear();
|
||||
for (SuperType type : token.getSuperType()) {
|
||||
permanent.addSuperType(type);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue