forked from External/mage
Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)
* removed and renamed SubTypeList * updated subtype test * refactored Changeling to be an ability that actually does something * moved isAllCreatureTypes into SubTypes class * renamed copyTo method to copyFrom * added removeAllCreatureTypes where usable * replaced some subtype methods * replaced some more subtype methods * replaced subtype mass add/remove methods * updated more subtype methods * fixed some errors * made common shared creature type predicate * refactored another card involving subtypes * Added usage of object attribute in subTypes's write operations; * Refactor: use same param styles in subtype methods * Refactor: simplified usage of copy appliers; * Refactor: fixed code usage in CopyApplier Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
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259 changed files with 1857 additions and 1922 deletions
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@ -3,7 +3,6 @@ package mage.abilities.condition.common;
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import mage.abilities.Ability;
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import mage.abilities.condition.Condition;
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import mage.cards.Card;
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import mage.constants.SubType;
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import mage.game.Game;
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import mage.watchers.common.ProwlWatcher;
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@ -20,13 +19,8 @@ public enum ProwlCondition implements Condition {
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public boolean apply(Game game, Ability source) {
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ProwlWatcher watcher = game.getState().getWatcher(ProwlWatcher.class);
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Card card = game.getCard(source.getSourceId());
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if (watcher != null && card != null) {
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for (SubType subtype : card.getSubtype(game)) {
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if (watcher.hasSubtypeMadeCombatDamage(source.getControllerId(), subtype)) {
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return true;
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}
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}
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}
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return false;
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return watcher != null
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&& card != null
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&& watcher.hasSubtypeMadeCombatDamage(source.getControllerId(), card, game);
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}
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}
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