Refactoring subtypes to make Maskwood Nexus work (ready for review) (#7432)

* removed and renamed SubTypeList

* updated subtype test

* refactored Changeling to be an ability that actually does something

* moved isAllCreatureTypes into SubTypes class

* renamed copyTo method to copyFrom

* added removeAllCreatureTypes where usable

* replaced some subtype methods

* replaced some more subtype methods

* replaced subtype mass add/remove methods

* updated more subtype methods

* fixed some errors

* made common shared creature type predicate

* refactored another card involving subtypes

* Added usage of object attribute in subTypes's write operations;

* Refactor: use same param styles in subtype methods

* Refactor: simplified usage of copy appliers;

* Refactor: fixed code usage in CopyApplier

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Evan Kranzler 2021-01-26 08:52:35 -05:00 committed by GitHub
parent 6f42b90305
commit dacf30f4b9
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259 changed files with 1857 additions and 1922 deletions

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@ -3,7 +3,6 @@ package mage.abilities.condition.common;
import mage.abilities.Ability;
import mage.abilities.condition.Condition;
import mage.cards.Card;
import mage.constants.SubType;
import mage.game.Game;
import mage.watchers.common.ProwlWatcher;
@ -20,13 +19,8 @@ public enum ProwlCondition implements Condition {
public boolean apply(Game game, Ability source) {
ProwlWatcher watcher = game.getState().getWatcher(ProwlWatcher.class);
Card card = game.getCard(source.getSourceId());
if (watcher != null && card != null) {
for (SubType subtype : card.getSubtype(game)) {
if (watcher.hasSubtypeMadeCombatDamage(source.getControllerId(), subtype)) {
return true;
}
}
}
return false;
return watcher != null
&& card != null
&& watcher.hasSubtypeMadeCombatDamage(source.getControllerId(), card, game);
}
}