[SWS] Fixed some Sorceries that were implemented as Instants.

This commit is contained in:
LevelX2 2016-10-12 00:03:38 +02:00
parent 51f2d991ac
commit da5337ddf6
3 changed files with 3 additions and 3 deletions

View file

@ -44,7 +44,7 @@ import mage.constants.Duration;
public class BattleTactics extends CardImpl {
public BattleTactics(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{1}{W}{W}");
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{W}{W}");
// Creatures you control get +2/+1 and gain vigilance until end of turn.
Effect effect = new BoostControlledEffect(2, 1, Duration.EndOfTurn);

View file

@ -47,7 +47,7 @@ import mage.target.common.TargetCreatureOrPlayer;
public class ForceLightning extends CardImpl {
public ForceLightning(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{X}{R}{R}");
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{X}{R}{R}");
// Force Lightning deals X damage to target creature or player.
this.getSpellAbility().addEffect(new DamageTargetEffect(new ManacostVariableValue()));

View file

@ -52,7 +52,7 @@ public class ForceScream extends CardImpl {
}
public ForceScream(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{R}");
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{2}{R}");
// Force Spark deals 2 damage to each creature without spaceflight and each player.
this.getSpellAbility().addEffect(new DamageEverythingEffect(2, filter));