forked from External/mage
Add Sliver Legion [FUT]
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Mage.Sets/src/mage/sets/futuresight/SliverLegion.java
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Mage.Sets/src/mage/sets/futuresight/SliverLegion.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.futuresight;
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import java.util.ArrayList;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continious.BoostAllEffect;
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import mage.abilities.keyword.ChangelingAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.SubLayer;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicate;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.AnotherPredicate;
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import mage.filter.predicate.permanent.AttackingPredicate;
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import mage.filter.predicate.permanent.PermanentIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author KholdFuzion
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*/
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public class SliverLegion extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Sliver", "All Sliver creatures");
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private static final FilterCreaturePermanent countfilter = new FilterCreaturePermanent("Sliver","each other sliver");
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static {
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countfilter.add(new AnotherPredicate());
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}
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public SliverLegion(UUID ownerId) {
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super(ownerId, 158, "Sliver Legion", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{W}{U}{B}{R}{G}");
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this.expansionSetCode = "FUT";
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this.supertype.add("Legendary");
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this.subtype.add("Sliver");
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this.color.setRed(true);
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this.color.setBlue(true);
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this.color.setGreen(true);
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this.color.setBlack(true);
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this.color.setWhite(true);
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this.power = new MageInt(7);
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this.toughness = new MageInt(7);
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// All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostAllEffect(new PermanentsOnBattlefieldCount(countfilter) , new PermanentsOnBattlefieldCount(countfilter), Duration.WhileOnBattlefield, filter, false)));
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}
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public SliverLegion(final SliverLegion card) {
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super(card);
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}
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@Override
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public SliverLegion copy() {
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return new SliverLegion(this);
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}
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}
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