Trove of Temptation - Basic some changes to Combat and Human

This commit is contained in:
LevelX2 2017-09-14 17:50:00 +02:00
parent 2ca09895e3
commit d9c601dd26
6 changed files with 271 additions and 62 deletions

View file

@ -1,16 +1,16 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
@ -20,12 +20,11 @@
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.abilities.effects;
import java.util.UUID;
@ -36,20 +35,33 @@ import mage.constants.Outcome;
import mage.game.Game;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public abstract class RequirementEffect extends ContinuousEffectImpl {
boolean playerRelated; // defines a requirement that is more related to a player than a single creature
public RequirementEffect(Duration duration) {
this(duration, false);
}
/**
*
* @param duration
* @param playerRelated defines a requirement that is more related to a
* player than a single creature
*/
public RequirementEffect(Duration duration, boolean playerRelated) {
super(duration, Outcome.Detriment);
this.effectType = EffectType.REQUIREMENT;
this.playerRelated = playerRelated;
}
public RequirementEffect(final RequirementEffect effect) {
super(effect);
this.playerRelated = effect.playerRelated;
}
@Override
@ -67,6 +79,13 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
return false;
}
/**
* Defines the defender a attacker has to attack
*
* @param source
* @param game
* @return
*/
public UUID mustAttackDefender(Ability source, Game game) {
return null;
}
@ -79,4 +98,20 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
return null;
}
/**
* Player related check The player returned or controlled planeswalker must
* be attacked with at least one attacker
*
* @param source
* @param game
* @return
*/
public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
return null;
}
public boolean isPlayerRelated() {
return playerRelated;
}
}