forked from External/mage
Trove of Temptation - Basic some changes to Combat and Human
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parent
2ca09895e3
commit
d9c601dd26
6 changed files with 271 additions and 62 deletions
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects;
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import java.util.UUID;
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@ -36,20 +35,33 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class RequirementEffect extends ContinuousEffectImpl {
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boolean playerRelated; // defines a requirement that is more related to a player than a single creature
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public RequirementEffect(Duration duration) {
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this(duration, false);
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}
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/**
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*
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* @param duration
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* @param playerRelated defines a requirement that is more related to a
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* player than a single creature
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*/
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public RequirementEffect(Duration duration, boolean playerRelated) {
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super(duration, Outcome.Detriment);
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this.effectType = EffectType.REQUIREMENT;
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this.playerRelated = playerRelated;
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}
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public RequirementEffect(final RequirementEffect effect) {
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super(effect);
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this.playerRelated = effect.playerRelated;
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}
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@Override
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@ -67,6 +79,13 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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return false;
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}
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/**
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* Defines the defender a attacker has to attack
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*
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* @param source
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* @param game
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* @return
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*/
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public UUID mustAttackDefender(Ability source, Game game) {
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return null;
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}
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@ -79,4 +98,20 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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return null;
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}
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/**
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* Player related check The player returned or controlled planeswalker must
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* be attacked with at least one attacker
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*
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* @param source
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* @param game
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* @return
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*/
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public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
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return null;
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}
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public boolean isPlayerRelated() {
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return playerRelated;
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}
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}
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