From d97ecc4ec05e560305e4941106c0c5619012547a Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Wed, 2 Oct 2013 14:26:23 +0200 Subject: [PATCH] * Opportunity - Fixed that the draw effect was handled optional but it wasn't (concerns also a lot of other cards) fixes #351. --- .../src/mage/abilities/effects/common/DrawCardTargetEffect.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage/src/mage/abilities/effects/common/DrawCardTargetEffect.java b/Mage/src/mage/abilities/effects/common/DrawCardTargetEffect.java index d5aa48bd65e..a5af426d2d0 100644 --- a/Mage/src/mage/abilities/effects/common/DrawCardTargetEffect.java +++ b/Mage/src/mage/abilities/effects/common/DrawCardTargetEffect.java @@ -78,7 +78,7 @@ public class DrawCardTargetEffect extends OneShotEffect { public boolean apply(Game game, Ability source) { Player player = game.getPlayer(targetPointer.getFirst(game, source)); if (player != null) { - if (player.chooseUse(outcome, "Use draw effect?", game)) { + if (!optional || player.chooseUse(outcome, "Use draw effect?", game)) { player.drawCards(amount.calculate(game, source), game); } return true;