forked from External/mage
Continuing implementation of Planechase.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ..AS IS.. AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.game.command.planes;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateIfConditionActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.MainPhaseStackEmptyCondition;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.abilities.effects.common.DamageAllEffect;
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import mage.abilities.effects.common.RollPlanarDieEffect;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.game.Game;
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import mage.game.command.Plane;
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import mage.game.permanent.Permanent;
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import mage.target.Target;
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import mage.watchers.common.AttackedThisTurnWatcher;
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import mage.watchers.common.PlanarRollWatcher;
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/**
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*
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* @author spjspj
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*/
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public class AstralArenaPlane extends Plane {
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public AstralArenaPlane() {
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this.setName("Plane - Astral Arena");
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this.setExpansionSetCodeForImage("PCA");
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// No more than one creature can attack each turn. No more than one creature can block each turn.
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.COMMAND, new AstralArenaAttackRestrictionEffect());
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ability.addWatcher(new AttackedThisTurnWatcher());
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SimpleStaticAbility ability2 = new SimpleStaticAbility(Zone.COMMAND, new AstralArenaBlockRestrictionEffect());
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ability2.addWatcher(new AttackedThisTurnWatcher());
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this.getAbilities().add(ability);
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this.getAbilities().add(ability2);
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// Active player can roll the planar die: Whenever you roll {CHAOS}, {this} deals 2 damage to each creature
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Effect chaosEffect = new DamageAllEffect(2, new FilterCreaturePermanent());
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Target chaosTarget = null;
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List<Effect> chaosEffects = new ArrayList<Effect>();
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chaosEffects.add(chaosEffect);
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List<Target> chaosTargets = new ArrayList<Target>();
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chaosTargets.add(chaosTarget);
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ActivateIfConditionActivatedAbility chaosAbility = new ActivateIfConditionActivatedAbility(Zone.COMMAND, new RollPlanarDieEffect(chaosEffects, chaosTargets), new GenericManaCost(0), MainPhaseStackEmptyCondition.instance);
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chaosAbility.addWatcher(new PlanarRollWatcher());
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this.getAbilities().add(chaosAbility);
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chaosAbility.setMayActivate(TargetController.ANY);
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this.getAbilities().add(new SimpleStaticAbility(Zone.ALL, new PlanarDieRollCostIncreasingEffect(chaosAbility.getOriginalId())));
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}
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}
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class AstralArenaAttackRestrictionEffect extends RestrictionEffect {
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AstralArenaAttackRestrictionEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "No more than one creature can attack each combat";
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}
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AstralArenaAttackRestrictionEffect(final AstralArenaAttackRestrictionEffect effect) {
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super(effect);
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}
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@Override
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public AstralArenaAttackRestrictionEffect copy() {
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return new AstralArenaAttackRestrictionEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean canAttack(Permanent attacker, UUID defenderId, Ability source, Game game) {
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return game.getCombat().getAttackers().isEmpty();
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}
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}
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class AstralArenaBlockRestrictionEffect extends RestrictionEffect {
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AstralArenaBlockRestrictionEffect() {
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super(Duration.WhileOnBattlefield);
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staticText = "No more than one creature can block each combat";
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}
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AstralArenaBlockRestrictionEffect(final AstralArenaBlockRestrictionEffect effect) {
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super(effect);
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}
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@Override
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public AstralArenaBlockRestrictionEffect copy() {
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return new AstralArenaBlockRestrictionEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean canBlock(Permanent attacker, Permanent blocker, Ability source, Game game) {
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return game.getCombat().getBlockers().isEmpty();
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}
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}
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