diff --git a/Mage.Sets/src/mage/cards/b/BloodOfTheMartyr.java b/Mage.Sets/src/mage/cards/b/BloodOfTheMartyr.java new file mode 100644 index 00000000000..cf24c13827a --- /dev/null +++ b/Mage.Sets/src/mage/cards/b/BloodOfTheMartyr.java @@ -0,0 +1,110 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.cards.b; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.effects.ReplacementEffectImpl; +import mage.cards.CardImpl; +import mage.cards.CardSetInfo; +import mage.constants.CardType; +import mage.constants.Duration; +import mage.constants.Outcome; +import mage.game.Game; +import mage.game.events.DamageEvent; +import mage.game.events.GameEvent; +import mage.players.Player; + +/** + * + * @author L_J + */ +public class BloodOfTheMartyr extends CardImpl { + + public BloodOfTheMartyr(UUID ownerId, CardSetInfo setInfo) { + super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{W}{W}{W}"); + + // Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead. + this.getSpellAbility().addEffect(new BloodOfTheMartyrEffect()); + } + + public BloodOfTheMartyr(final BloodOfTheMartyr card) { + super(card); + } + + @Override + public BloodOfTheMartyr copy() { + return new BloodOfTheMartyr(this); + } +} + +class BloodOfTheMartyrEffect extends ReplacementEffectImpl { + + public BloodOfTheMartyrEffect() { + super(Duration.EndOfTurn, Outcome.RedirectDamage); + staticText = "Until end of turn, if damage would be dealt to any creature, you may have that damage dealt to you instead"; + } + + public BloodOfTheMartyrEffect(final BloodOfTheMartyrEffect effect) { + super(effect); + } + + @Override + public BloodOfTheMartyrEffect copy() { + return new BloodOfTheMartyrEffect(this); + } + + @Override + public boolean checksEventType(GameEvent event, Game game) { + return event.getType() == GameEvent.EventType.DAMAGE_CREATURE; + } + + @Override + public boolean apply(Game game, Ability source) { + return true; + } + + @Override + public boolean replaceEvent(GameEvent event, Ability source, Game game) { + Player controller = game.getPlayer(source.getControllerId()); + DamageEvent damageEvent = (DamageEvent) event; + if (controller != null) { + controller.damage(damageEvent.getAmount(), damageEvent.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable(), damageEvent.getAppliedEffects()); + return true; + } + return false; + } + + @Override + public boolean applies(GameEvent event, Ability source, Game game) { + Player controller = game.getPlayer(source.getControllerId()); + DamageEvent damageEvent = (DamageEvent) event; + return controller != null + && controller.chooseUse(outcome, "Would you like to have " + damageEvent.getAmount() + " damage dealt to you instead of " + game.getPermanentOrLKIBattlefield(damageEvent.getTargetId()).getLogName() + "?", source, game); + } +}