forked from External/mage
refactor: improved Aladdin's Lamp
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1 changed files with 3 additions and 3 deletions
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@ -11,9 +11,9 @@ import java.io.Serializable;
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* <p>
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* Possible use cases:
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* - define {X} costs like X cards to discard (mana and non-mana values);
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* - define {X} limits before announce (to help in UX and AI logic)
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* - define any dynamic costs
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* - use as simple cost increase/reduce effect
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* - define {X} limits before announce (to help in UX and AI logic);
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* - define any dynamic costs;
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* - use as simple cost increase/reduce effect;
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* <p>
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* Calls order by game engine:
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* - ... early cost target selection for EarlyTargetCost ...
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