forked from External/mage
rework PhantomReplacementEffect used by 7 Phantom cards (#12189)
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15 changed files with 366 additions and 62 deletions
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@ -1,13 +1,13 @@
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package mage.game.turn;
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import java.util.UUID;
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import mage.constants.PhaseStep;
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import mage.game.Game;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -65,6 +65,9 @@ public class CombatDamageStep extends Step {
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for (CombatGroup group : game.getCombat().getBlockingGroups()) {
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group.applyDamage(game);
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}
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// Even if no damage was dealt, some watchers need a reset. For instance PhantomPreventionWatcher.
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game.getState().addBatchDamageCouldHaveBeenFired(true, game);
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// Must fire damage batch events now, before SBA (https://github.com/magefree/mage/issues/9129)
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game.getState().handleSimultaneousEvent(game);
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}
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