forked from External/mage
rework PhantomReplacementEffect used by 7 Phantom cards (#12189)
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15 changed files with 366 additions and 62 deletions
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@ -129,6 +129,12 @@ public class GameEvent implements Serializable {
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includes all damage events, both permanent damage and player damage, in single batch event
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*/
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DAMAGED_BATCH_FOR_ALL,
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/* DAMAGED_BATCH_FIRED
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* Does not contain any info on damage events, and can fire even when all damage is prevented.
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* Fire any time a DAMAGED_BATCH_FOR_ALL could have fired (combat & noncombat).
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* It is not a batch event (doesn't contain sub events), the name is a little ambiguous.
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*/
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DAMAGED_BATCH_COULD_HAVE_FIRED,
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/* DAMAGE_CAUSES_LIFE_LOSS,
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targetId the id of the damaged player
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