refactor: simpler processAction syntax (#12458)

* game.processAction() instead of game.getState().processAction(game)

* add simpler method name and docs

* find/replace to new method

* remove old method

* deprecate applyEffects
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xenohedron 2024-06-11 22:55:43 -04:00 committed by GitHub
parent e2b1d980b6
commit d61de05eb8
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163 changed files with 218 additions and 217 deletions

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@ -190,7 +190,7 @@ class AnimateDeadPutOntoBattlefieldEffect extends OneShotEffect {
}
// Put card onto the battlefield under your control...
player.moveCards(card, Zone.BATTLEFIELD, source, game, tapped, false, false, null);
game.getState().processAction(game);
game.processAction();
Permanent creature = game.getPermanent(CardUtil.getDefaultCardSideForBattlefield(game, card).getId());
if (creature == null) {