forked from External/mage
Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302)
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parent
36ccfb0a2a
commit
d57a3c100d
7 changed files with 107 additions and 61 deletions
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@ -51,39 +51,4 @@ public class Copier<T> {
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return copy;
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}
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public byte[] copyCompressed(T obj) {
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FastByteArrayOutputStream fbos = null;
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ObjectOutputStream out = null;
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try {
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fbos = new FastByteArrayOutputStream();
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out = new ObjectOutputStream(new GZIPOutputStream(fbos));
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// Write the object out to a byte array
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out.writeObject(obj);
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out.flush();
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byte[] copy = new byte[fbos.getSize()];
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System.arraycopy(fbos.getByteArray(), 0, copy, 0, fbos.getSize());
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return copy;
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}
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catch(IOException e) {
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e.printStackTrace();
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} finally {
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StreamUtils.closeQuietly(fbos);
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StreamUtils.closeQuietly(out);
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}
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return null;
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}
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public T uncompressCopy(byte[] buffer) {
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T copy = null;
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try (ObjectInputStream in = new CopierObjectInputStream(loader, new GZIPInputStream(new ByteArrayInputStream(buffer)))) {
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copy = (T) in.readObject();
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}
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catch(IOException | ClassNotFoundException e) {
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e.printStackTrace();
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}
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return copy;
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}
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}
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