Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302)

This commit is contained in:
Oleg Agafonov 2023-10-14 15:54:10 +04:00
parent 36ccfb0a2a
commit d57a3c100d
7 changed files with 107 additions and 61 deletions

View file

@ -2,7 +2,7 @@
package mage.game;
import java.io.Serializable;
import java.util.LinkedList;
import java.util.ArrayList;
import java.util.List;
import org.apache.log4j.Logger;
@ -16,13 +16,12 @@ public class GameStates implements Serializable {
private final List<GameState> states;
public GameStates() {
this.states = new LinkedList<>();
this.states = new ArrayList<>();
}
public void save(GameState gameState) {
// states.add(new Copier<GameState>().copyCompressed(gameState));
states.add(gameState.copy());
logger.trace("Saved game state: " + states.size());
//logger.warn("states size: " + states.size());
}
public int getSize() {
@ -35,7 +34,6 @@ public class GameStates implements Serializable {
states.remove(states.size() - 1);
}
logger.trace("Rolling back state: " + index);
// return new Copier<GameState>().uncompressCopy(states.get(index));
return states.get(index);
}
return null;
@ -52,7 +50,6 @@ public class GameStates implements Serializable {
public GameState get(int index) {
if (index < states.size()) {
// return new Copier<GameState>().uncompressCopy(states.get(index));
return states.get(index);
}
return null;