forked from External/mage
Performance: fixed server's big memory usage in long games and in big stack sizes (related to #11285, fixes #9302)
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36ccfb0a2a
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d57a3c100d
7 changed files with 107 additions and 61 deletions
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@ -2,7 +2,7 @@
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package mage.game;
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import java.io.Serializable;
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import java.util.LinkedList;
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import java.util.ArrayList;
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import java.util.List;
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import org.apache.log4j.Logger;
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@ -16,13 +16,12 @@ public class GameStates implements Serializable {
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private final List<GameState> states;
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public GameStates() {
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this.states = new LinkedList<>();
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this.states = new ArrayList<>();
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}
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public void save(GameState gameState) {
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// states.add(new Copier<GameState>().copyCompressed(gameState));
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states.add(gameState.copy());
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logger.trace("Saved game state: " + states.size());
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//logger.warn("states size: " + states.size());
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}
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public int getSize() {
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@ -35,7 +34,6 @@ public class GameStates implements Serializable {
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states.remove(states.size() - 1);
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}
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logger.trace("Rolling back state: " + index);
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// return new Copier<GameState>().uncompressCopy(states.get(index));
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return states.get(index);
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}
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return null;
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@ -52,7 +50,6 @@ public class GameStates implements Serializable {
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public GameState get(int index) {
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if (index < states.size()) {
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// return new Copier<GameState>().uncompressCopy(states.get(index));
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return states.get(index);
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}
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return null;
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