forked from External/mage
GUI: fixed that size settings changes do not work in-game sometimes (broken fonts in feedback panel);
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parent
907ac5c3e1
commit
d3437c9b1e
3 changed files with 39 additions and 53 deletions
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@ -63,7 +63,8 @@ public class HelperPanel extends JPanel {
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// originalId of feedback causing ability
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private UUID originalId;
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private String message;
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private String basicMessage; // normal size
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private String secondaryMessage; // smaller size
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private String autoAnswerMessage; // Filtered version of message which is used for remembering answers to text
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private UUID gameId;
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@ -113,25 +114,7 @@ public class HelperPanel extends JPanel {
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btnSpecial.setFont(GUISizeHelper.gameDialogAreaFont);
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btnUndo.setFont(GUISizeHelper.gameDialogAreaFont);
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// update text fonts
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if (message != null) {
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int pos1 = this.message.indexOf("font-size:");
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if (pos1 > 0) {
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int pos2 = this.message.indexOf("font-size:", pos1 + 10);
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String newMessage;
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if (pos2 > 0) {
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// 2 sizes: big + small // TODO: 2 sizes for compatibility only? On 04.02.2018 can't find two size texts (JayDi85)
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newMessage = this.message.substring(0, pos1 + 10) + GUISizeHelper.gameDialogAreaFontSizeBig + this.message.substring(pos1 + 12);
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newMessage = newMessage.substring(0, pos1 + 10) + GUISizeHelper.gameDialogAreaFontSizeSmall + newMessage.substring(pos1 + 12);
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} else {
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// 1 size: small
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newMessage = this.message.substring(0, pos1 + 10) + GUISizeHelper.gameDialogAreaFontSizeSmall + this.message.substring(pos1 + 12);
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}
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setBasicMessage(newMessage);
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}
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}
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this.redrawMessages();
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autoSizeButtonsAndFeedbackState();
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@ -458,19 +441,24 @@ public class HelperPanel extends JPanel {
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this.originalId = originalId;
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}
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public void setBasicMessage(String message) {
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this.message = message;
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this.dialogTextArea.setText(message, this.getWidth());
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public void setMessages(String basicMessage, String secondaryMessage) {
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this.basicMessage = basicMessage;
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this.secondaryMessage = secondaryMessage;
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redrawMessages();
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}
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private void redrawMessages() {
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String panelText = this.basicMessage;
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if (this.secondaryMessage != null) {
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panelText += "<div style='font-size:" + GUISizeHelper.gameDialogAreaFontSizeSmall + "pt'>" + secondaryMessage + "</div>";
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}
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this.dialogTextArea.setText(panelText, this.getWidth());
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}
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public void setAutoAnswerMessage(String autoAnswerMessage) {
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this.autoAnswerMessage = autoAnswerMessage;
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}
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public void setTextArea(String message) {
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this.dialogTextArea.setText(message, this.getWidth());
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}
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@Override
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public void requestFocus() {
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this.btnRight.requestFocus();
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