forked from External/mage
* Fixed that permanents under non owner control sine they are on the battlefield were no exiled if the controller left the game (e.g. Captive Audience) (fixes #5593).
This commit is contained in:
parent
2c745109e4
commit
d2d892a7cb
7 changed files with 308 additions and 235 deletions
|
|
@ -1,5 +1,9 @@
|
|||
package mage.game;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
import mage.MageException;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.*;
|
||||
|
|
@ -67,11 +71,6 @@ import mage.util.functions.ApplyToPermanent;
|
|||
import mage.watchers.common.*;
|
||||
import org.apache.log4j.Logger;
|
||||
|
||||
import java.io.IOException;
|
||||
import java.io.Serializable;
|
||||
import java.util.*;
|
||||
import java.util.Map.Entry;
|
||||
|
||||
public abstract class GameImpl implements Game, Serializable {
|
||||
|
||||
private static final int ROLLBACK_TURNS_MAX = 4;
|
||||
|
|
@ -562,7 +561,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
|
||||
@Override
|
||||
public void saveState(boolean bookmark) {
|
||||
if (!simulation && gameStates != null) {
|
||||
if (!simulation && gameStates != null) {
|
||||
if (bookmark || saveGame) {
|
||||
gameStates.save(state);
|
||||
}
|
||||
|
|
@ -1549,7 +1548,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
/**
|
||||
* @param emblem
|
||||
* @param sourceObject
|
||||
* @param toPlayerId controller and owner of the emblem
|
||||
* @param toPlayerId controller and owner of the emblem
|
||||
*/
|
||||
@Override
|
||||
public void addEmblem(Emblem emblem, MageObject sourceObject, UUID toPlayerId) {
|
||||
|
|
@ -1567,8 +1566,8 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
/**
|
||||
* @param plane
|
||||
* @param sourceObject
|
||||
* @param toPlayerId controller and owner of the plane (may only be one per
|
||||
* game..)
|
||||
* @param toPlayerId controller and owner of the plane (may only be one per
|
||||
* game..)
|
||||
* @return boolean - whether the plane was added successfully or not
|
||||
*/
|
||||
@Override
|
||||
|
|
@ -1642,7 +1641,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
newBluePrint.reset(this);
|
||||
|
||||
//getState().addCard(permanent);
|
||||
if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()
|
||||
if (copyFromPermanent.isMorphed() || copyFromPermanent.isManifested()
|
||||
|| copyFromPermanent.isFaceDown(this)) {
|
||||
MorphAbility.setPermanentToFaceDownCreature(newBluePrint);
|
||||
}
|
||||
|
|
@ -1805,7 +1804,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
break;
|
||||
}
|
||||
// triggered abilities that don't use the stack have to be executed first (e.g. Banisher Priest Return exiled creature
|
||||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
|
||||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
|
||||
TriggeredAbility triggeredAbility = it.next();
|
||||
if (!triggeredAbility.isUsesStack()) {
|
||||
state.removeTriggeredAbility(triggeredAbility);
|
||||
|
|
@ -1880,7 +1879,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
Zone currentZone = this.getState().getZone(card.getId());
|
||||
String currentZoneInfo = (currentZone == null ? "(error)" : "(" + currentZone.name() + ")");
|
||||
if (player.chooseUse(Outcome.Benefit, "Move " + card.getIdName()
|
||||
+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
|
||||
+ " to the command zone or leave it in current zone " + currentZoneInfo + "?", "You can only make this choice once per object",
|
||||
"Move to command", "Leave in current zone " + currentZoneInfo, null, this)) {
|
||||
toMove.add(card);
|
||||
} else {
|
||||
|
|
@ -2596,7 +2595,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
}
|
||||
//20100423 - 800.4a
|
||||
Set<Card> toOutside = new HashSet<>();
|
||||
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext(); ) {
|
||||
for (Iterator<Permanent> it = getBattlefield().getAllPermanents().iterator(); it.hasNext();) {
|
||||
Permanent perm = it.next();
|
||||
if (perm.isOwnedBy(playerId)) {
|
||||
if (perm.getAttachedTo() != null) {
|
||||
|
|
@ -2621,6 +2620,10 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
for (ContinuousEffect effect : getContinuousEffects().getLayeredEffects(this)) {
|
||||
if (effect.hasLayer(Layer.ControlChangingEffects_2)) {
|
||||
for (Ability ability : getContinuousEffects().getLayeredEffectAbilities(effect)) {
|
||||
if (effect.getTargetPointer().getTargets(this, ability).contains(perm.getId())) {
|
||||
effect.discard();
|
||||
continue Effects;
|
||||
}
|
||||
for (Target target : ability.getTargets()) {
|
||||
for (UUID targetId : target.getTargets()) {
|
||||
if (targetId.equals(perm.getId())) {
|
||||
|
|
@ -2630,6 +2633,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2641,7 +2645,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
player.moveCards(toOutside, Zone.OUTSIDE, null, this);
|
||||
// triggered abilities that don't use the stack have to be executed
|
||||
List<TriggeredAbility> abilities = state.getTriggered(player.getId());
|
||||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext(); ) {
|
||||
for (Iterator<TriggeredAbility> it = abilities.iterator(); it.hasNext();) {
|
||||
TriggeredAbility triggeredAbility = it.next();
|
||||
if (!triggeredAbility.isUsesStack()) {
|
||||
state.removeTriggeredAbility(triggeredAbility);
|
||||
|
|
@ -2661,7 +2665,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
|
||||
// Remove cards from the player in all exile zones
|
||||
for (ExileZone exile : this.getExile().getExileZones()) {
|
||||
for (Iterator<UUID> it = exile.iterator(); it.hasNext(); ) {
|
||||
for (Iterator<UUID> it = exile.iterator(); it.hasNext();) {
|
||||
Card card = this.getCard(it.next());
|
||||
if (card != null && card.isOwnedBy(playerId)) {
|
||||
it.remove();
|
||||
|
|
@ -2671,7 +2675,7 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
|
||||
//Remove all commander/emblems/plane the player controls
|
||||
boolean addPlaneAgain = false;
|
||||
for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext(); ) {
|
||||
for (Iterator<CommandObject> it = this.getState().getCommand().iterator(); it.hasNext();) {
|
||||
CommandObject obj = it.next();
|
||||
if (obj.isControlledBy(playerId)) {
|
||||
if (obj instanceof Emblem) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue